243,948 Commits over 3,898 Days - 2.61cph!
Some more work on the unit selection logic.
Minor spawn handler tweaks
Fixed another missing semicolon (ffs)
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
OCC (obsessive compulsive commit)
Increased water opacity
Fixed underwater fog always being disabled
Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
Fixed another build error on OSX
Fixed missing semicolon in previous commit
Testing font weights on OSX
Generating splines at intersections.
Working on unit specific mechanics.
More FreeType OSX progress
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
Fixed build error on OSX caused by last commit
More progress on FreeType rendering
Added automatic property renaming to conform to javascript nomenclature.
Added automatic property renaming to conform to javascript nomenclature.
Added experimental Lua project to be ignored by premake.
Added experimental Lua project to be ignored by premake.
Premake script now should use the correct search path for unity DLLs on mac.
Premake script now should use the correct search path for unity DLLs on mac.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
[memory_dungeon] moved some stuff out of GameStage into a Player class