248,678 Commits over 3,928 Days - 2.64cph!
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Adding WIP satellite source files for backup
Made the grass slope calculation work correctly at cliffs
Lots of player changes. Base player almost done.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
Converted Rock to new HeldEntity system
Animal attack stats now part of BaseAnimal.
New nav bake for murmuth scene
Added max slope parameter to the grass mesh types
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Updated image effects to b13
Made sharpening toggle with AA
Moved water image effects to their own child object (like radiation)
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' of arcade
Finished 2 channel PNG support.
Removed some unused Lua related stuff.
[platformer] fixed some crush false positives
[platformer] fixed an offset issue when pushed out of bounds while on a block
Eagle v2 and plains terrain WM.
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Refactored some gun code and starting to link it up better with view model stuff.
updated manifest & phrases
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Merge branch 'master' of github.com:Facepunch/arcade
Fixed entities not loading graphics.
chicken animations all done. Gonna work on the sound effects now.
Merge branch 'master' of github.com:Facepunch/arcade
Replaced Resources.Load prefab loading with PrefabLibrary class
Fixed animal patrols on test level.
Disabled splat based height offsetting underwater
Made bushes cluster more on open fields
Increased bush count along forest edges
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known)
Made terrain height offsetting based on splats more extreme