248,578 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Started implementing the new palette and swatch system.
10 Years Ago
Added bootstrap and setup stuff and scenes
10 Years Ago
updated hatchet AO
10 Years Ago
updated hatchet maps
10 Years Ago
updated hatchet specmap
10 Years Ago
Installed Bolt. It's a real fuck about at the moment.
10 Years Ago
[ultimate_soldier] Reduced graphics bandwidth by using only two Tilemaps for the grid.
10 Years Ago
Changed background scene into a scene2prefab
10 Years Ago
Fixed default paused screen rendering.
10 Years Ago
Cleaning project up a bit. Going to add Bolt now I've learned it a bit and steamworks.net stuff.
10 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
10 Years Ago
Merged with latest
10 Years Ago
[ultimate_soldier] added friendly soldiers
10 Years Ago
3rd person shotgun animations done
10 Years Ago
- Added a WindManager script which randomly adjusts the global wind properties over time. - Global Wind now drives the movement of WeatherVolumes - WeatherManger spawning of WeatherVolumes has been reworked a bit, but is a little buggy.
10 Years Ago
[ultimate_soldier] tweaked rifle graphics
10 Years Ago
[ultimate_soldier] tweaked pistol graphics
10 Years Ago
[ultimate_soldier] added uzi
10 Years Ago
[ultimate_soldier] can look at rifle clip
10 Years Ago
[ultimate_soldier] cant shoot while looking at clip
10 Years Ago
[ultimate_soldier] pistol clip is drawn in center of screen when shown
10 Years Ago
Switching standard/terrain shader spec to physical-based params; Fixed a few issues Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
10 Years Ago
- Added some ambient sounds for ocean, wind and storms. - Ocean now has ambient sound attached - WeatherVolumes play ambient sounds in 3d space, distances set by their size - WeatherVolume FX spawning improved - WeatherVolume now has optional WindZone component and WeatherType includes settings for it
10 Years Ago
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
10 Years Ago
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
10 Years Ago
Terrain and scene file for Diogo.
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
10 Years Ago
Changed parallax distortion closer to previous setting (diff scaling)
10 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
10 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
10 Years Ago
Fixed stone Hatchet prefab
10 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
10 Years Ago
WorldManager.get_unit_temparature() now properly returns temperature (including TOD and weather modifiers)
10 Years Ago
10 Years Ago
[ultimate_soldier] Some tweaks to level generation.
10 Years Ago
[ultimate_soldier] Fixed "soldiersBlock" parameter being ignored in pathfinding methods.
10 Years Ago
[ultimate_soldier] Fixed gun entity collision.
10 Years Ago
[ultimate_soldier] Enemies will now choose paths that pass through other soldiers if they have to, but will avoid doing so.
10 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
10 Years Ago
[ultimate_soldier] Improved collision resolution.
10 Years Ago
[ultimate_soldier] Performance improvements.
10 Years Ago
[ultimate_soldier] Mission generator now produces cycles, enemy placement is smarter and depends on difficulty.
10 Years Ago
10 Years Ago
Load bundles Load prefabs from bundle
10 Years Ago
Fixed the inaccurate sand normal and heightmap.
10 Years Ago
updated stone hatchet prefab
10 Years Ago
updated hatchet NM
10 Years Ago
[ultimate_soldier] Added some basic level generation and screen scrolling.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.