248,583 Commits over 3,928 Days - 2.64cph!

10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet maps.
10 Years Ago
Bundle creation
10 Years Ago
Fixed some compile-time warnings.
10 Years Ago
- Improving BuildingController a bit... - Placement now averages a few normal samples around the initial ray hit point and aligns the placement to that average - Valid placement now checks against a normal threshold - Building prefabs restructured to support this - Added Building class
10 Years Ago
Some icon colour tweaks.
10 Years Ago
Package game button is now visibly disabled when running a pre-packaged game.
10 Years Ago
Updated submodules.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Unity DLLs are now automatically copied into Resources if the existing copies differ to the versions in Unity's installation path.
10 Years Ago
Need to roll back to Unity 4 because Bolt doesn't work.
10 Years Ago
[Vector3DTest] Some final tweaks.
10 Years Ago
Fixed stone hatchet normalmap.
10 Years Ago
Properly fixed line clipping this time.
10 Years Ago
Implemented line clipping in DrawLines().
10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
Added SuperSampling and AtmosphericBlend from Rust.
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Added back text rollovers for Play and Record
10 Years Ago
Fixed player model scene
10 Years Ago
[Vector3DTest] Near plane clipping.
10 Years Ago
updated stone hatchet icon
10 Years Ago
[Vector3DTest] Moved screen adjustments into perspective matrix, basic line culling.
10 Years Ago
changed autospawn/resources to autospawn/resource protocol++
10 Years Ago
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
10 Years Ago
Fix for cursor controls in the emulator.
10 Years Ago
[ultimate_soldier] removed debug visuals
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
fnished the 3rd person medical syringe animations
10 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
10 Years Ago
Adding bandage case viewmodel and textures
10 Years Ago
Looks like text rollovers didn't commit correctly
10 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
10 Years Ago
Updated WeatherManager to minipulate new global fog values. Tweaked weather and season settings.
10 Years Ago
commiting source files for recent view models and 3rd person anims
10 Years Ago
Fixed tint in terrainBlendObj shader; also had to modify top_grass mat's color Fixed terrainBlendExt reference material
10 Years Ago
Fixed supersampling
10 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
10 Years Ago
Rock updated
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started a vector-based 3D test.
10 Years Ago
- Updated TOD - Removed Water Pro entirely - Tweaked Sky/Camera/Render Settings
10 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Removing debug output from ItemAction_Metabolism
10 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
10 Years Ago
Time of Day update to 2.3.0 RC2