248,611 Commits over 3,928 Days - 2.64cph!
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
Refactored AILocomotion speed and direction controls
Updated animal speeds
Added unarmed 'Dont shoot' player gesture anim
Updated gestures source anim
Updated some decor and spawn filter rules
Fixed server tracking code having a trailing space
Shark, whale, bear, WM update
Undone another one of Scott's crazy commits
Added a slippery slope piece to the test level
More work on the character controller
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
Fixed compile warnings in torch anim controller
Added GA to server too
GA now reports memory, average fps
Added player gestures anims ( point / thumbsup / wave )
Added some missing #if SERVER
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added gestures folder & anim source file.
Valid resource type names now have automatically created alias variables.
Valid resource type names now have automatically created alias variables.
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
Added convars to adjust physics iterations, physics steps at runtime
Added bindings for resource loading, started work on a JS port of SmashBlox.
Added bindings for resource loading, started work on a JS port of SmashBlox.
Added beaches1 and beaches2 placeholders
Fixed resources loaded from saves not incrementing the population count
updated Rock VM material and maps
[memory_dungeon] message box tweaks
[memory_dungeon] message box tweaks
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] player turn timing re-structured
[memory_dungeon] player turn timing re-structured
[memory_dungeon] damage floaters
[memory_dungeon] damage floaters
Replaced Mathf.Max(int, int) with Math.Max.
Replaced Mathf.Max(int, int) with Math.Max.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs