248,616 Commits over 3,928 Days - 2.64cph!

10 Years Ago
All cases now accounted for section creation.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
10 Years Ago
Even more work and experiemnts on the Unit Controller.
10 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
10 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".
10 Years Ago
[memory_dungeon] inventory auto-rearranging
10 Years Ago
[memory_dungeon] inventory auto-rearranging
10 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
10 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
10 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
10 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
10 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
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10 Years Ago
LinuxDS Build 130
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10 Years Ago
OSX Build 225
10 Years Ago
Even more.
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10 Years Ago
Windows Build 138
10 Years Ago
Some more work on the unit selection logic.
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10 Years Ago
LinuxDS Build 128
10 Years Ago
Minor spawn handler tweaks
10 Years Ago
Fixed another missing semicolon (ffs)
10 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
10 Years Ago
OCC (obsessive compulsive commit)
10 Years Ago
Increased water opacity Fixed underwater fog always being disabled
10 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
10 Years Ago
Fixed another build error on OSX
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10 Years Ago
Linux Build 226
10 Years Ago
Fixed missing semicolon in previous commit
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10 Years Ago
Windows Build 137
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10 Years Ago
LinuxDS Build 126
10 Years Ago
Testing font weights on OSX
10 Years Ago
Generating splines at intersections.
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10 Years Ago
Windows Build 136
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10 Years Ago
LinuxDS Build 124
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10 Years Ago
Linux Build 224
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10 Years Ago
OSX Build 216
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10 Years Ago
Windows Build 135
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10 Years Ago
Linux Build 223
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10 Years Ago
LinuxDS Build 122
10 Years Ago
Working on unit specific mechanics.
10 Years Ago
More FreeType OSX progress
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10 Years Ago
OSX Build 215
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10 Years Ago
Windows Build 134
10 Years Ago
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
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10 Years Ago
LinuxDS Build 120