929 Commits over 821 Days - 0.05cph!
Rooftops now generate for multi floor building
Option to loop last wall point
added randomised interior and window decal colours driven via object position to window shader
Duplicate floor option
Fix regen when remove floor clicked
Test lower floors to align wall points
Fixed scale issue with wall placement
Can populate walls and floors with a set prefab
Multiple attachment types
Fixes for multiple buildings and point snapping
Recessed wall prefab
Replace prefab
Scale to fit wall piece
updated window shader, re-mapped all windows, created interior textures
Removed DX9
Switched roof tops to use own layer
Building collision now generates from lowest point
Fixed roof height
Fixed NRE in edit mode
Fixed wall rotation issue
Added labels
Fixed snapping on higher floors
Added mesh colours for different floors
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
added new brick materials
Added reverse option
Fix for mesh generation on instantiate
Updated city with first pass whitebox
Added no alley hex 8 variant
Fixed floor snap
Started to add heights
Changed wall generation
Added vertical boost
New building default materials
Updated truck effects
Fixed camera layers
Storing the jump distance and time
Added cooldown on brake press to enable better drifting
Tweaked stunt settings
Fixed collision on hex prefabs
Stunt detection, flips and spins
added sidetunnel dirt to props and added to scene
Updated car physics
Added righting flip
Fixed mouse controls
Moved the stunt stuff out of car rig and into player
Display stunts, drift and air
Added small collision piece for end of ramps
Switched build settings
Network++
City collision fixes
Updated notifications
Fixed flip when 2 wheels or less are grounded
Updated to 5.6.3p3
New countdown for race mission
Mission status changes
Updated race UI
Added height limit
Fixed mission list update on join mission
Updated menu
Added speed boost effect prefab