929 Commits over 821 Days - 0.05cph!
exported new beep truck lod 0 to unity project, assigned correct materials, deleted unused materials.
baked out and added rivets, rescaled truck, re exported
Updated road scene
New race UI elements
combined beep truck to 11 objects, created rims and tyres high and low and baked, exported to unity scene
Building new truck and experimenting with handling
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
Available mission points dictate whether mission can start
tweaking normals and maps, constructing truck in marmoset
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
Increased road layout size
attached, normalised and ipackthat-d elements
Mission status now shows mission start countdown and number of players
unwrapped all of beep truck
Mission feed is removed whilst waiting for players or in mission
unwrapped almost all of exterior and underside of beep truck
Players can join new missions after previous mission has completed
Mission can be completed in combined mode
unwrapping beep truck, unwrapped back doors, lights, side panel etc
fixed holes in low poly mesh, starting to unwrap
Added distance markers to race UI
created much of interior of truck, including roof, side pannels, upper and floor, seat, dashboard, dials.
modelled all low poly outer truck, doors, mirrors etc. inside to go
Added disconnects for missions
Refactored mission status broadcasts
created low poly all undercarriage, front bumper and front section, 90% of engine
Switched mission join from player to mission
Mission data now just broadcast to those in mission
Changed the broadcast method
Race can be won
Added Race UI
created low poly of all of underside of beep truck
working on low poly of beep truck. created most of undercarriage and side of truck
Updated race mission. Server broadcasts race end point, countdown
added renders, finished high, working on low
More race mission work - Collects players / Sets destination
Started race UI
created side door, rear door, door hinges and mechanisms, roof, mud flaps, tail lights
Fixed collisions
Updated ProCore
added side mirrors, rear view mirror, sun visors, inner shelf, wiper blades
Started work on roads
fixed command line startup
added most of the engine and engine parts, window trim, front headlights, front grill and radiator
addec drivers chair and mount, added bumper
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic