326 Commits over 549 Days - 0.02cph!
added WIP beep truck to beep art repository
added lower parts of beep truck, working on side and front panelling
working on high poly beep truck. added side panel, refined bonnet, created bonet latch and hinge
working on interior of beep truck
added reference
working on interior of cab
created most of interior of beep truck working on bumper
created dash and radios etc, working on interior
created steering wheel, engine cover, cup holders, magazines, adding steering column and dash
added steering column to truck and finished steering wheel, added gadgets and dash dials, adding gearbox
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic
addec drivers chair and mount, added bumper
added most of the engine and engine parts, window trim, front headlights, front grill and radiator
added side mirrors, rear view mirror, sun visors, inner shelf, wiper blades
created side door, rear door, door hinges and mechanisms, roof, mud flaps, tail lights
added renders, finished high, working on low
working on low poly of beep truck. created most of undercarriage and side of truck
created low poly of all of underside of beep truck
created low poly all undercarriage, front bumper and front section, 90% of engine
modelled all low poly outer truck, doors, mirrors etc. inside to go
created much of interior of truck, including roof, side pannels, upper and floor, seat, dashboard, dials.
fixed holes in low poly mesh, starting to unwrap
unwrapping beep truck, unwrapped back doors, lights, side panel etc
unwrapped almost all of exterior and underside of beep truck
unwrapped all of beep truck
attached, normalised and ipackthat-d elements
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
tweaking normals and maps, constructing truck in marmoset
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
combined beep truck to 11 objects, created rims and tyres high and low and baked, exported to unity scene
baked out and added rivets, rescaled truck, re exported
exported new beep truck lod 0 to unity project, assigned correct materials, deleted unused materials.
working on lod 0 and lod 1 beep truck
removed erroneous materials. tweaked metallic value on beep truck materials
lodding enginechassis and wheel rims on lod1
lodded exterior and undercarriage of beep truck, front, engine, most of interior
created and exported beep_truck_lod1
added beeptruck_lod1 to beep truck scene
unwrapped main and rear on uv2
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
deleted old materials
readded to beep truck
added exploded exports for bakes
removed substance painter folder locally
added correct materials for ian, fixed UV1 on materials