974 Commits over 821 Days - 0.05cph!
patched up holes up to hex 8b
added alleyway walls to most hex pieces and added to scene
Fix for server speed setting in delivery mission
Latest truck prefab
Updated delivery mission to adjust speed for truck with package
Fixed truck prefab
Updated effects scene
Removed truck from city scene
Map icons can go offscreen
Removed Facepunch.Performance (doesn't work on 5.4)
removed sparks and combined in to 1 randomised spark effect
removed old grill elec effect
tweaked nitro effect to be on mesh plane
added new sparks and grill elec effects to testcarrig prefab
created new grill electricity and 5 spark effects and added to prefabs
Added Plugins/Facepunch
Enabled exception reporting
Enabled google anaytics
Fixed PC compile errors
Updated paint scene to use player truck
Put changes on staging branch
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly
need to make sparks a particle effect
made dust slide particle effect look better, set to world coords with inherited velocity
Added nitro wheel effects
repositioned dust_slide particles to fit truck in scene
added hit impacts 1 2 and 3
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8
added explosion and explosion2 effects
added front left_ rear left_ front right, rear right wheel dust skid effects
Fixed part swapping during gameplay scene
dust skid effects are now colour tintable
fixed miss-aligned collision on hex 17
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
Updated in game truck to use parts
Updated inventory / partsmanger to use same part types
Unlocked camera in editor
Removed broken script references
Added effect package from deuce
Fixed map issue when no bounds set
Added rotation option
added alleyway paving to unity prefabs and rebuilt them
New map WIP
Updated def ready for parts
added alleyways to 17 and exported
created alleyway geo for hexblocks 4-9 and exported
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
resaved beep vehicle max file
cutting in alleyway geo and texturing on hex pieces
Updated truck parts, can now swap all items
re-exported default truck 4 with parented anchorpoints
parented truck parts to anchors and reexported
added truck anchorpoints
fixed grill and handles being paintable
set all cosmetic pivot points to anchorpoint's pivots
Added mirrors but offsets are currently wrong
Switched to generic parts list