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328 Commits over 549 Days - 0.02cph!

7 Years Ago
removed checkpoint objects from city_new_scale_hexes scene
7 Years Ago
working on building scene
7 Years Ago
created checkpoint cube prefabs
7 Years Ago
working on checkpoint effects
7 Years Ago
updated legoscene2
7 Years Ago
added sidetunnel dirt to props and added to scene
7 Years Ago
saved sidetunnel max
7 Years Ago
resaved lego scene
7 Years Ago
added new brick materials
7 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
7 Years Ago
updated window shader, re-mapped all windows, created interior textures
7 Years Ago
added randomised interior and window decal colours driven via object position to window shader
7 Years Ago
created roof trim and tile texture/materials 1 and 2, updated roof mesh
7 Years Ago
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
7 Years Ago
creating railways stairs and building collision
7 Years Ago
building in rooftops, created lift entrance, created backs to buildings
7 Years Ago
cutting in train tracks to hex
7 Years Ago
working on train tracks steps
7 Years Ago
added railway bridge prefab segments and fixed materials
7 Years Ago
finished up building 4, created building 5, created raised train track prefab
7 Years Ago
added building 3, working on buildings 4 and 5
7 Years Ago
working on building prefab 3
7 Years Ago
creating building prefab 2 and added to unity scene
7 Years Ago
created building prefab and added to trim scene
7 Years Ago
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
7 Years Ago
added glass decal layer to glass shader so glass can have detailing and letters etc added and updating whole building prefabs scene
7 Years Ago
removed black mask from speedo masks
7 Years Ago
reduced size and removed black mask on minimap icons
7 Years Ago
reduced size of steam icons and made mask transparent
7 Years Ago
made chat box one image
7 Years Ago
made alert box 1 image
7 Years Ago
added ui elements
7 Years Ago
added new skydome and skydome cloud prefabs
7 Years Ago
saved truck max restored to original settings (keeping trim scene separate)
7 Years Ago
re-exported truck to remove trim and fixed up material
7 Years Ago
updated ui truck icons to be larger and not alias so badly
7 Years Ago
trimmed up beep truck rear, added finished window shader need to fix material issue on beep truck
7 Years Ago
merged from child branch
7 Years Ago
added wip new trimmed truck, added wip window reflect shader and material, updated to newest unity
7 Years Ago
created trim_diorama scene and populated with buildings
7 Years Ago
creating trim building components diorama
7 Years Ago
set base of radio mast to concrete material instead of metal
7 Years Ago
re-exported radio mast to use 3 materials and applied to prefab
7 Years Ago
created radio_mast effects and made radio mast prefab in buildings folder
7 Years Ago
added ramp and radio mast
7 Years Ago
made all menu icon masks have alpha
7 Years Ago
made checkpoint and central point have alpha
7 Years Ago
added truck_icon_steam
7 Years Ago
added ui elements for race bar
7 Years Ago
fixed truck trim shader added burger shop front added rooftop water rank tweaked reflection intensity in scene to 1