328 Commits over 549 Days - 0.02cph!
removed checkpoint objects from city_new_scale_hexes scene
working on building scene
created checkpoint cube prefabs
working on checkpoint effects
added sidetunnel dirt to props and added to scene
added new brick materials
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
updated window shader, re-mapped all windows, created interior textures
added randomised interior and window decal colours driven via object position to window shader
created roof trim and tile texture/materials 1 and 2, updated roof mesh
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
creating railways stairs and building collision
building in rooftops, created lift entrance, created backs to buildings
cutting in train tracks to hex
working on train tracks steps
added railway bridge prefab segments and fixed materials
finished up building 4, created building 5, created raised train track prefab
added building 3, working on buildings 4 and 5
working on building prefab 3
creating building prefab 2 and added to unity scene
created building prefab and added to trim scene
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
added glass decal layer to glass shader so glass can have detailing and letters etc
added and updating whole building prefabs scene
removed black mask from speedo masks
reduced size and removed black mask on minimap icons
reduced size of steam icons and made mask transparent
added new skydome and skydome cloud prefabs
saved truck max restored to original settings (keeping trim scene separate)
re-exported truck to remove trim and fixed up material
updated ui truck icons to be larger and not alias so badly
trimmed up beep truck rear,
added finished window shader
need to fix material issue on beep truck
added wip new trimmed truck, added wip window reflect shader and material, updated to newest unity
created trim_diorama scene and populated with buildings
creating trim building components diorama
set base of radio mast to concrete material instead of metal
re-exported radio mast to use 3 materials and applied to prefab
created radio_mast effects and made radio mast prefab in buildings folder
added ramp and radio mast
made all menu icon masks have alpha
made checkpoint and central point have alpha
added ui elements for race bar
fixed truck trim shader
added burger shop front
added rooftop water rank
tweaked reflection intensity in scene to 1