repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
8 Years Ago
Automated Windows Build #512
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8 Years Ago
Automated OSX Build #512
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8 Years Ago
Automated Linux Build #512
8 Years Ago
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent * Fixed certain HL:S npcs having broken materials * Updated default damage for HL:S 9mmAmmo type to their proper values * Fixed first PrintMessage being wrong color * Renamed flechette gun icon so it properly appears in the spawnmenu
bot
8 Years Ago
Automated Linux DS Build #511
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8 Years Ago
Automated Windows Build #511
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8 Years Ago
Automated OSX Build #511
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8 Years Ago
Automated Linux Build #511
8 Years Ago
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)
bot
8 Years Ago
Automated Linux DS Build #510
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8 Years Ago
Automated Windows Build #510
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8 Years Ago
Automated OSX Build #510
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8 Years Ago
Automated Linux Build #510
8 Years Ago
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
bot
8 Years Ago
Automated Linux DS Build #509
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8 Years Ago
Automated Windows Build #509
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8 Years Ago
Automated OSX Build #509
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8 Years Ago
Automated Linux Build #509
8 Years Ago
* GMod will no longer try to send errors to errors.garrysmod.com ! GitSync
bot
8 Years Ago
Automated Linux DS Build #508
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8 Years Ago
Automated Windows Build #508
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8 Years Ago
Automated Linux DS Build #507
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8 Years Ago
Automated Windows Build #507
8 Years Ago
updated resource/Halflife2.ttf
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8 Years Ago
Automated OSX Build #507
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8 Years Ago
Automated Linux Build #507
8 Years Ago
UTIL_ClipTraceToPlayers now performs distance check before calling in to the filter (fixes calling trace filters on every single player every time a trace runs)
bot
8 Years Ago
Automated Linux DS Build #506
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8 Years Ago
Automated Windows Build #506
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8 Years Ago
Automated OSX Build #506
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8 Years Ago
Automated Linux Build #506
8 Years Ago
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render) GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString) Added GetConVar_Internal Bumped steam.inf version
bot
8 Years Ago
Automated Linux DS Build #505
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8 Years Ago
Automated Linux Build #505
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8 Years Ago
Automated Linux DS Build #24
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8 Years Ago
Automated Windows Build #505
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8 Years Ago
Automated OSX Build #505
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8 Years Ago
Automated Linux Build #24
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8 Years Ago
Automated Linux DS Build #504
8 Years Ago
Added warnings where appropriate that running Steam in compatibility mode/as administrator will cause GMod/GMPublish to not work
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8 Years Ago
Automated Windows Build #24
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8 Years Ago
Automated Windows Build #504
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8 Years Ago
Automated OSX Build #24
8 Years Ago
Merge MDLCache warning message
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8 Years Ago
Automated OSX Build #504
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8 Years Ago
Automated Linux Build #504
8 Years Ago
Changed "MDLCache: %s needs to be recompiled" warning to include version numbers
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8 Years Ago
Automated Linux DS Build #503
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8 Years Ago
Automated Windows Build #503
8 Years Ago
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)