repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

8 Years Ago
This is windows only for now
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8 Years Ago
Automated Linux Build #458
8 Years Ago
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
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8 Years Ago
Automated Linux DS Build #20
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8 Years Ago
Automated Windows Build #20
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8 Years Ago
Automated OSX Build #20
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8 Years Ago
Automated Linux Build #20
8 Years Ago
Merge from /main
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8 Years Ago
Automated OSX Build #457
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8 Years Ago
Automated Linux DS Build #457
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8 Years Ago
Automated Windows Build #457
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8 Years Ago
Automated Linux Build #457
8 Years Ago
AvatarImage fallback image is now always rendered at the correct size Automatically named procedural textures now re-use names of previously removed textures (should stop "CUtlRBTree overflow!" when spamming AvatarImages/Awesomium)
8 Years Ago
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8 Years Ago
Automated Linux DS Build #456
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8 Years Ago
Automated Windows Build #456
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8 Years Ago
Automated Linux Build #456
8 Years Ago
▅▅▅█▇ █▇▉▇▇▍█ ▇▍▄▌▍, ▇▆▊▋
8 Years Ago
▊▄▆▄▊▄▊ ▄▋█▅ ▋█▉▅▊▅ ▅▆▋▅▄ ▌▅▋▉ █▋▋ ▋▄▊▍▊ ▉▌▌▊▊▉ * ▋▆█▄▌ "▌▍▆▅▌▇▇▌ ▆▌▊▅▅▇▅▊▍▇▄█▉" ▌▋▍▆▌▉▉▋ ▄▌▊▌▇ ! ▌▉▆▉▌▇▊ - ▋▊▌
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8 Years Ago
Automated Linux DS Build #454
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8 Years Ago
Automated Windows Build #454
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8 Years Ago
Automated OSX Build #454
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8 Years Ago
Automated Linux Build #454
8 Years Ago
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
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8 Years Ago
Automated Linux DS Build #453
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8 Years Ago
Automated Windows Build #453
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8 Years Ago
Automated OSX Build #453
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8 Years Ago
Automated Linux Build #453
8 Years Ago
* Removed RPG from the game * Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar * GitSync
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8 Years Ago
Automated Linux DS Build #452
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8 Years Ago
Automated Windows Build #452
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8 Years Ago
Automated OSX Build #452
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8 Years Ago
Automated Linux Build #452
8 Years Ago
Fixed a crash related to rope rendering
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8 Years Ago
Automated Linux DS Build #451
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8 Years Ago
Automated Windows Build #451
8 Years Ago
▍▌▌▅▇▇▅ - ▅▊█ + ▋▊▍▄ ▄▇▄▇▊ ▅▆▅▉▇▋▋
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8 Years Ago
Automated Linux DS Build #450
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8 Years Ago
Automated Windows Build #450
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8 Years Ago
Automated OSX Build #450
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8 Years Ago
Automated Linux Build #450
8 Years Ago
Player shadows no longer get clipped within the players' render bounds Reverted upstream change that caused inactive weapons' shadows to draw in 3rd person mode
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8 Years Ago
Automated Linux DS Build #449
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8 Years Ago
Automated Windows Build #449
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8 Years Ago
Automated OSX Build #449
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8 Years Ago
Automated Linux Build #449
8 Years Ago
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
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8 Years Ago
Automated Linux DS Build #448
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8 Years Ago
Automated Windows Build #448
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8 Years Ago
Automated OSX Build #448