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8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory now have an optional argument - enemy Added NPC.HasEnemyEluded, NPC.HasEnemyMemory, NPC.GetEnemyLastKnownPos, NPC.GetEnemyLastSeenPos, NPC.GetEnemyLastTimeSeen, NPC.GetEnemyFirstTimeSeen - All of these have an optional argument - enemy, which defaults to GetEnemy() Added NPC.SetIdealYawAndUpdate( yaw, yawSpeed = -1 )
4 Years Ago
Added PlayerCheckLimit hook (Community Contribution)
4 Years Ago
Physgun glow/beam will no longer render in 3rd person if the weapon itself is hidden
4 Years Ago
Community Contributions: * Reduced minimum width for rope based constraints to 0.2, from 1 * Added GM:CanUndo hook * weapon_fists now obeys the phys_pushscale convar
4 Years Ago
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4 Years Ago
Community Contributions: * Typo fix for gm_save console message * Fixed cvars.AddChangeCallback's identifier not working as intended * TTT: Fixed an incorrect comment
4 Years Ago
Fixed a memory leak when decompressing BSP PAK (Lump 40) files
4 Years Ago
merge
4 Years Ago
move "Cannot read %i fragment bytes" to developer 1
4 Years Ago
Added Player.PickupWeapon( wep, onlyAmmo ) = bool success
4 Years Ago
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
4 Years Ago
Fixed Motion Blur and Overlay Post Processing effects not working well with poster command Added optional argument to render.DrawScreenQuad() which defaults to false - Apply poster corrections, used for the fix above Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
4 Years Ago
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4 Years Ago
Reworked client console deduplication to hopefully be more reliable and less over-engineered
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4 Years Ago
Fixed servers trying to send a random Lua file to clients if there is no files needed to be sent
4 Years Ago
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4 Years Ago
Added sk_npc/plr_dmg_crowbar/stunstick convars
4 Years Ago
Added NPC.RememberUnreachable( ent, time=3 ) to give NPC.IsUnreachable a reason to exist
4 Years Ago
Fixed returning true in GM:EntityEmitSound hook when the Entity is a clientside only entity causing the ent index to be read incorrectly, which in turn caused infinite scrape sounds for gibs
4 Years Ago
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4 Years Ago
Delete physics object of Toolgun ghost as it doesn't need physics at all
4 Years Ago
"Drive" property no longer appears for Jeeps as it simply cannot move them.
4 Years Ago
trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
4 Years Ago
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
4 Years Ago
Mass icon resize and rerender
4 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures
4 Years Ago
DSP_ClearState now also clears dsp_room and room_type convars, hopefully fixing DSP presets (reverb and stuff) not resetting between map changes
4 Years Ago
Servers with ping under 60 now have identical ranking impact from ping
4 Years Ago
Added GM:PreDrawViewModels which is called instead of PreDrawViewModel at the times it has no arguments
4 Years Ago
Added GM:PlayerAmmoChanged hook
4 Years Ago
Client console deduplication, can be toggled with con_filter_dupe
4 Years Ago
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4 Years Ago
Angle/Vector . __newindex typechecks its 3rd argument
4 Years Ago
Vector.__div type checks its second argument
4 Years Ago
GMod TOS and Privacy Policy open in Steam overlay instead Fallback to Derma's HTML if Steam overlay is disabled
4 Years Ago
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Fixed effects.BeamRingPoint having its blue and green color channels swapped
4 Years Ago
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Fixed backgrounds not being "smooth" with the recent changes
4 Years Ago
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
4 Years Ago
merge from prerelease
4 Years Ago
shadow rendering doesn't crash when it encounters a null renderable