repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

6 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
6 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
6 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
6 Years Ago
JSON functions now can handle \0 properly
6 Years Ago
Fixed HTTP() cutting off post body at the \0
6 Years Ago
Added proper distance check and entity validity check for all properties
6 Years Ago
Refix treesway to use actually unused register in vertexlitgeneric
6 Years Ago
prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua
6 Years Ago
NEWLINE for CEngineSoundServer::PrecacheSound warning
6 Years Ago
Fixed weird fog issues with recent shader changes
6 Years Ago
osx shaderapidx9
6 Years Ago
macos vphysics
6 Years Ago
*dumb*
6 Years Ago
hl2.sh runs correct bin on mac
6 Years Ago
macos vphysics
6 Years Ago
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6 Years Ago
osx32 can build
6 Years Ago
osx64 vpc build
6 Years Ago
macos luajit 2.1
6 Years Ago
clang vpc deps
6 Years Ago
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
6 Years Ago
Fixed some shaders not compiling due to missing dll
6 Years Ago
█▇▆▅█▅▍ █▊▌▊ ▆▊▊▍▅▄▊ ▊▉ ▊█▍ .▄▆▄ ▄▋▍▅█ (▊▋ ▊▄▊▄ ▌▆▌▉ █▌▄▅'█ ▄▉▄▇▇▇ █▄ ▌▄▇▆▌█▄ ▆▉▉█▍ ▉▄▉▇▄▆ ▇▋▄▆▊▌▍)
6 Years Ago
Updated shader build scripts to work without source sdk
6 Years Ago
Added CTakeDamageInfo.__tostring CTakeDamageInfo.GetDamageType now properly returns an unsigned int Added DMG_SNIPER and DMG_MISSILEDEFENSE
6 Years Ago
linux x64 client works
6 Years Ago
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
6 Years Ago
builds on case sensitive systems work again
6 Years Ago
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6 Years Ago
more cases
6 Years Ago
Color.h/color.h IAppSystem.h/iappsystem.h case fixes
6 Years Ago
linux 32-bit srcds almost sort of works
6 Years Ago
Added 12mmRound ammo type from HL:S Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior? Fixed purple blood color on HL1 aliens Resolved soundscript conflict with HL2 and HL1 turrets Changed translations for turret classnames to better differentiate which is which
6 Years Ago
Fixed HL2 barney appearing on HL1 map c1a1 Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text GitHub: skill.cfg minor changes to match HL2 more language entries for entities
6 Years Ago
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead
6 Years Ago
npc_sniper no longer becomes pacifist after one player kill
6 Years Ago
Fix a crash issue with monster_flyer
6 Years Ago
finished 3rd party binary module support for 64-bit builds
6 Years Ago
public headers
6 Years Ago
full merge from main/
6 Years Ago
player model icons
6 Years Ago
new spawnicons 2/2
6 Years Ago
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
6 Years Ago
Updated TTT to its latest version ( Ironsights on reload changes )