repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
7 Years Ago
Automated OSX Build #649
bot
7 Years Ago
Automated Linux Build #649
7 Years Ago
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
bot
8 Years Ago
Automated Windows Build #6
bot
8 Years Ago
Automated OSX Build #6
bot
8 Years Ago
Automated Linux DS Build #6
bot
8 Years Ago
Automated Linux Build #6
8 Years Ago
Merge from /main
bot
8 Years Ago
Automated Windows Build #648
bot
8 Years Ago
Automated OSX Build #648
bot
8 Years Ago
Automated Linux DS Build #648
bot
8 Years Ago
Automated Linux Build #648
8 Years Ago
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bot
8 Years Ago
Automated Windows Build #647
bot
8 Years Ago
Automated OSX Build #647
bot
8 Years Ago
Automated Linux DS Build #647
bot
8 Years Ago
Automated Linux Build #647
8 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
8 Years Ago
bot
8 Years Ago
Automated OSX Build #646
bot
8 Years Ago
Automated Linux DS Build #646
bot
8 Years Ago
Automated Linux Build #646
8 Years Ago
bot
8 Years Ago
Automated Windows Build #5
bot
8 Years Ago
Automated OSX Build #5
bot
8 Years Ago
Automated Linux DS Build #5
bot
8 Years Ago
Automated Linux Build #5
8 Years Ago
Full merge from /main
bot
8 Years Ago
Automated Windows Build #645
bot
8 Years Ago
Automated OSX Build #645
bot
8 Years Ago
Automated Linux DS Build #645
bot
8 Years Ago
Automated Linux Build #645
8 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
bot
8 Years Ago
Automated Windows Build #644
bot
8 Years Ago
Automated OSX Build #644
bot
8 Years Ago
Automated Linux DS Build #644
bot
8 Years Ago
Automated Linux Build #644
8 Years Ago
Some groundwork for .properties support in addons
bot
8 Years Ago
Automated Windows Build #643
bot
8 Years Ago
Automated Windows Build #642
8 Years Ago
Updated language files
8 Years Ago
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bot
8 Years Ago
Automated Windows Build #641
bot
8 Years Ago
Automated OSX Build #641
bot
8 Years Ago
Automated Linux DS Build #641
bot
8 Years Ago
Automated Linux Build #641
8 Years Ago
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null Fixed crash in CModelRender::UpdateStaticPropColorData Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
bot
8 Years Ago
Automated Windows Build #640
bot
8 Years Ago
Automated OSX Build #640
bot
8 Years Ago
Automated Linux DS Build #640