branchGarrys Mod/main/chromium/gocancel
816 Commits over 1,826 Days - 0.02cph!
inputsystem uses SDL2 framework
kill soundemittersystem.vpc.vpc_cache
important todos, steam.inf
don't use prehistoric vpk.exe
ship chromium_process_x64 to correct dir
proper parsing of GMAs on 64-bit linux/mac
bootil uint64 format strings
actually upload the linux srcds binaries
Updated collisionutils, fixes trigger_changelevels not working
new holly builds for windows
improved CSolidSetDefaults behaviour probably
datamap field size fixes for 64-bit
Fixed gamma conversion on detail sprites
Removed some shader garbage from the repo
new datamap field structure
fixed data sizes of many fields
correct utlmap field sizes
x64 dxsupport configs
fixed 75% of detail props not rendering on x64 due to alignment stuff
fixed meshbuilder FastVertex methods
fixed some scenes not playing in 64 bit builds
can pass arrays as params/returns for javascript bindings
array passing for awesomium too
awesomium calls/callbacks can pass objects/hashmaps
chromium calls/callbacks can pass objects/hashmaps
JSValue is no longer recursive in linux builds
fix differences in WriteUBitVar/ReadUBitVar compared to main branch