branchGarrys Mod/main/chromium/gocancel
816 Commits over 1,826 Days - 0.02cph!
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fixup panel message parameters
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use proper datatype for some linked list iterators
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windows builds run in parallel
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launcher, shaderapidx9, unicode, compile
resources & menusystem compile
fix IGameConsole casting int to vpanel
html_chromium builds
ServerBrowser builds, client can launch and load into some maps
fixed detailobjectsystem simd alignment
implemented platform specific mesh builder things
fixed bodygroup offsets
fixed hudmessage ptrs
use correct RAWINPUT buffer size
merge game lump handling in modelloader
assert builds work
remove R_CullBoxSkipNear, merge R_CullBox
fixed a bunch of boring todos
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
fix size of _ignore_this_common_lua_header_ in both builds
fixed color correction...
build the all the stdshader libs for 64-bit builds
multicore render works again
build-dependents for x64, (except for chromium_process)
some of the lunix libraries build
engine lib compiles, missing some deps
engine_client.so links happily
dedicated engine.so builds too
srcds_linux_x64 sort of launches
init filesystem in srcds builds (???)
fixed connection checksum - clients can connect
fix vcollide deserialization
linux srcds no longer loads client vstdlib
build linux menusystem/client bins