branchGarrys Mod/main/chromium/gocancel
816 Commits over 1,826 Days - 0.02cph!
OpenGL works for Win64 too
SDL2/OpenGL Win32 builds work
linux64 chromium embedded framework
build linux menusystem/client bins
linux srcds no longer loads client vstdlib
fix vcollide deserialization
fixed connection checksum - clients can connect
init filesystem in srcds builds (???)
srcds_linux_x64 sort of launches
dedicated engine.so builds too
engine_client.so links happily
engine lib compiles, missing some deps
some of the lunix libraries build
build-dependents for x64, (except for chromium_process)
multicore render works again
build the all the stdshader libs for 64-bit builds
fixed color correction...
fix size of _ignore_this_common_lua_header_ in both builds
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
fixed a bunch of boring todos
remove R_CullBoxSkipNear, merge R_CullBox
merge game lump handling in modelloader
assert builds work
use correct RAWINPUT buffer size
implemented platform specific mesh builder things
fixed bodygroup offsets
fixed hudmessage ptrs
fixed detailobjectsystem simd alignment
ServerBrowser builds, client can launch and load into some maps
fix IGameConsole casting int to vpanel
html_chromium builds
resources & menusystem compile