6,561 Commits over 2,983 Days - 0.09cph!
Automated Windows Build #25
Automated Linux DS Build #24
* Added new soundscript stuff from TF2 update & new map icons
* Added CreateParticleSystem( Entity e, string eff, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) - returns CNewParticleEffect
* Added CNewParticleEffect.IsValid()
* Added CNewParticleEffect.SetControlPoint( int cpID, Vector offset )
* Added CNewParticleEffect.SetControlPointOrientation( int cpID, Vector fwd, Vector right, Vector up )
* Added CNewParticleEffect.SetSortOrigin( Vector origin )
* Added CNewParticleEffect.GetEffectName() - Returns string
* Added CNewParticleEffect.StartEmission( bInfiniteOnly = false )
* Added CNewParticleEffect.StopEmission( bInfiniteOnly = false, bRemoveAllParticles = false, bWakeOnStop = false )
* Added CNewParticleEffect.GetOwner() - returns entity from CreateParticleSystem
* Added CNewParticleEffect.AddControlPoint( int cpID, Entity ent, int PartAttachment, int EntAttachment = 0, Vector offset = 0 )
* Added CNewParticleEffect.StopEmissionAndDestroyImmediately()
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Automated Windows Build #24
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer )
* Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
Automated Linux DS Build #23
Automated Linux Build #23
Automated Windows Build #23
Fix swimming animations ( oops )
Automated Linux DS Build #22
Automated Linux Build #22
Automated Windows Build #22
* Updated All NPC/AI weapons except for Crossbow
* Increased precision of Integers for util.KeyValuesToTable
Automated Windows Build #21
* Fixed some soundscapes being removed when cleanin up the map
Automated Linux DS Build #19
Automated Linux Build #19
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Automated Linux Build #17
Automated Linux DS Build #17
Automated Linux DS Build #16
Automated Windows Build #15
Automated Linux Build #14
Automated Windows Build #13
Automated Windows Build #12
Automated Windows Build #11
Automated Windows Build #10
Automated Windows Build #9
Automated Windows Build #7
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
Automated Windows Build #6
Automated Windows Build #4
Automated Windows Build #3
Automated Windows Build #2
Automated Windows Build #35
Automated Windows Build #34