branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

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9 Years Ago
Automated OSX Build #25
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9 Years Ago
Automated Windows Build #25
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9 Years Ago
Automated Linux DS Build #24
9 Years Ago
* Added new soundscript stuff from TF2 update & new map icons * Added CreateParticleSystem( Entity e, string eff, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) - returns CNewParticleEffect * Added CNewParticleEffect.IsValid() * Added CNewParticleEffect.SetControlPoint( int cpID, Vector offset ) * Added CNewParticleEffect.SetControlPointOrientation( int cpID, Vector fwd, Vector right, Vector up ) * Added CNewParticleEffect.SetSortOrigin( Vector origin ) * Added CNewParticleEffect.GetEffectName() - Returns string * Added CNewParticleEffect.StartEmission( bInfiniteOnly = false ) * Added CNewParticleEffect.StopEmission( bInfiniteOnly = false, bRemoveAllParticles = false, bWakeOnStop = false ) * Added CNewParticleEffect.GetOwner() - returns entity from CreateParticleSystem * Added CNewParticleEffect.AddControlPoint( int cpID, Entity ent, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) * Added CNewParticleEffect.StopEmissionAndDestroyImmediately()
9 Years Ago
* GitSync
9 Years Ago
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9 Years Ago
Automated OSX Build #24
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9 Years Ago
Automated Windows Build #24
9 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
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9 Years Ago
Automated Linux DS Build #23
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9 Years Ago
Automated Linux Build #23
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9 Years Ago
Automated OSX Build #23
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9 Years Ago
Automated Windows Build #23
9 Years Ago
Fix swimming animations ( oops )
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9 Years Ago
Automated Linux DS Build #22
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9 Years Ago
Automated Linux Build #22
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9 Years Ago
Automated OSX Build #22
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9 Years Ago
Automated Windows Build #22
9 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
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9 Years Ago
Automated Windows Build #21
9 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
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9 Years Ago
Automated Linux DS Build #19
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9 Years Ago
Automated Linux Build #19
9 Years Ago
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9 Years Ago
Automated OSX Build #18
9 Years Ago
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9 Years Ago
Automated Linux Build #17
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9 Years Ago
Automated Linux DS Build #17
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9 Years Ago
Automated Linux DS Build #16
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9 Years Ago
Automated OSX Build #16
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9 Years Ago
Automated Windows Build #15
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9 Years Ago
Automated Linux Build #14
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9 Years Ago
Automated Windows Build #13
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9 Years Ago
Automated Windows Build #12
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9 Years Ago
Automated Windows Build #11
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9 Years Ago
Automated Windows Build #10
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9 Years Ago
Automated Windows Build #9
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9 Years Ago
Automated OSX Build #8
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9 Years Ago
Automated Windows Build #7
9 Years Ago
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
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9 Years Ago
Automated Windows Build #6
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9 Years Ago
Automated OSX Build #5
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9 Years Ago
Automated Windows Build #4
9 Years Ago
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9 Years Ago
Automated Windows Build #3
9 Years Ago
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9 Years Ago
Automated Windows Build #2
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9 Years Ago
Automated Windows Build #35
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9 Years Ago
Automated Windows Build #34