branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

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9 Years Ago
Automated Windows Build #61
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9 Years Ago
Automated Linux DS Build #60
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9 Years Ago
Automated OSX Build #60
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9 Years Ago
Automated Linux Build #60
9 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
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9 Years Ago
Automated Linux DS Build #59
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9 Years Ago
Automated Windows Build #59
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9 Years Ago
Automated Linux DS Build #58
9 Years Ago
Update english localization for tools with typo fixes
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9 Years Ago
Automated Linux Build #58
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9 Years Ago
Automated Windows Build #58
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9 Years Ago
Automated OSX Build #58
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9 Years Ago
Automated Linux DS Build #57
9 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
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9 Years Ago
Automated Linux DS Build #56
9 Years Ago
Fixed that _snprintf safe bullshit
9 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
9 Years Ago
Updated Steamworks API to latest version
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9 Years Ago
Automated Linux DS Build #55
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9 Years Ago
Automated Windows Build #55
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9 Years Ago
Automated Linux DS Build #54
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9 Years Ago
Automated Windows Build #54
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9 Years Ago
Automated OSX Build #54
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9 Years Ago
Automated Linux Build #54
9 Years Ago
FIxit
9 Years Ago
* Added 6 missing silkicons * Added mapcycle.txt * Merged some minor engine changes
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9 Years Ago
Automated Linux DS Build #52
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9 Years Ago
Automated Windows Build #52
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9 Years Ago
Automated Windows Build #51
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9 Years Ago
Automated Windows Build #50
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9 Years Ago
Automated Windows Build #49
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9 Years Ago
Automated OSX Build #49
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9 Years Ago
Automated Linux Build #49
9 Years Ago
* Fixed Vehicle.SetPos * Fixed unhandled usermessage 21 * Updated propdata.txt to contain Episodic stuff * Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds ) * Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
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9 Years Ago
Automated OSX Build #48
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9 Years Ago
Automated Linux DS Build #48
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9 Years Ago
Automated Linux Build #48
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9 Years Ago
Automated Windows Build #48
9 Years Ago
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9 Years Ago
Automated OSX Build #47
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9 Years Ago
Automated Windows Build #47
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9 Years Ago
Automated Linux Build #47
9 Years Ago
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not * Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles * Updated internal Get_Vehicle to not let through invalid vehicles
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9 Years Ago
Automated Windows Build #46
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9 Years Ago
Automated Linux DS Build #46
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9 Years Ago
Automated Linux Build #46
9 Years Ago
Improved AI player detection in multiplayer
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9 Years Ago
Automated OSX Build #45
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9 Years Ago
Automated Linux DS Build #45
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9 Years Ago
Automated Linux Build #45