branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
10 Years Ago
Automated Windows Build #45
10 Years Ago
bot
10 Years Ago
Automated Windows Build #44
10 Years Ago
Undone
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10 Years Ago
Automated Linux Build #43
10 Years Ago
Merged some vpcs, let's see what difference this makes
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10 Years Ago
Automated Windows Build #42
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10 Years Ago
Automated OSX Build #42
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10 Years Ago
Automated Linux Build #42
10 Years Ago
Goddamn Linux
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10 Years Ago
Automated Windows Build #41
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10 Years Ago
Automated Windows Build #40
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10 Years Ago
Automated OSX Build #39
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10 Years Ago
Automated Windows Build #39
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10 Years Ago
Automated Linux Build #39
10 Years Ago
Fix compile error
bot
10 Years Ago
Automated Windows Build #38
10 Years Ago
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity * Fixed not being able to grab a Magnusson Device from Jalopy's back * Fixed Japoly's radar and added multiplayer support * Added ismatrix * Entity.RestartGesture() is not serverside only ( It never did anything on client ) * Entity.SetWeaponModel()'s Weapon argument is now optional * Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true * Added a bunch new functions for gesture/layered sequence stuff
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10 Years Ago
Automated OSX Build #37
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10 Years Ago
Automated Linux DS Build #37
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10 Years Ago
Automated Linux Build #37
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10 Years Ago
Automated Windows Build #37
10 Years Ago
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
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10 Years Ago
Automated Windows Build #36
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10 Years Ago
Automated OSX Build #35
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10 Years Ago
Automated Linux DS Build #35
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10 Years Ago
Automated Linux Build #35
10 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
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10 Years Ago
Automated Windows Build #34
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10 Years Ago
Automated Linux Build #34
10 Years Ago
Fuck Linux
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10 Years Ago
Automated Windows Build #33
10 Years Ago
linux build test
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10 Years Ago
Automated OSX Build #32
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10 Years Ago
Automated Linux DS Build #32
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10 Years Ago
Automated Windows Build #32
10 Years Ago
Lets spell define right
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10 Years Ago
Automated Windows Build #31
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10 Years Ago
Automated OSX Build #31
10 Years Ago
Bootil xlink
10 Years Ago
Deleting bootil
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10 Years Ago
Automated Windows Build #30
10 Years Ago
Undone
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10 Years Ago
Automated Windows Build #29
10 Years Ago
freetype unlink
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10 Years Ago
Automated Windows Build #28
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10 Years Ago
Automated Linux DS Build #27
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10 Years Ago
Automated Windows Build #27
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10 Years Ago
Automated Windows Build #26
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10 Years Ago
Automated Linux DS Build #25