6,561 Commits over 2,983 Days - 0.09cph!
Automated Windows Build #45
Automated Windows Build #44
Automated Linux Build #43
Merged some vpcs, let's see what difference this makes
Automated Windows Build #42
Automated Linux Build #42
Automated Windows Build #41
Automated Windows Build #40
Automated Windows Build #39
Automated Linux Build #39
Automated Windows Build #38
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity
* Fixed not being able to grab a Magnusson Device from Jalopy's back
* Fixed Japoly's radar and added multiplayer support
* Added ismatrix
* Entity.RestartGesture() is not serverside only ( It never did anything on client )
* Entity.SetWeaponModel()'s Weapon argument is now optional
* Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true
* Added a bunch new functions for gesture/layered sequence stuff
Automated Linux DS Build #37
Automated Linux Build #37
Automated Windows Build #37
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
Automated Windows Build #36
Automated Linux DS Build #35
Automated Linux Build #35
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing
* Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state
* Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity
* Fixed Weapon.GetActivity() not returning any values
* Added Weapon.GetWeaponViewModel() - returns string
* Added Weapon.GetWeaponWorldModel() - returns string
* Added Weapon.GetWeight() - returns int
* Added Weapon.HasAmmo() - returns bool
* Added Weapon.AllowsAutoSwitchTo() - returns bool
* Added Weapon.AllowsAutoSwitchFrom() - returns bool
Automated Windows Build #34
Automated Linux Build #34
Automated Windows Build #33
Automated Linux DS Build #32
Automated Windows Build #32
Automated Windows Build #31
Automated Windows Build #30
Automated Windows Build #29
Automated Windows Build #28
Automated Linux DS Build #27
Automated Windows Build #27
Automated Windows Build #26
Automated Linux DS Build #25