6,561 Commits over 2,983 Days - 0.09cph!
Fixed a crash issue with NWVars!
* Fixed ambient_generic not working in some cases
* Added Alyxgun sounds from EP1 ( How did they work in HL2? )
* Added materials for HL1 gibs
Fix another compile errar
Fixed a build error on Linux and OSX
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid
- Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect
- No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898
- Added more validation for packets (prevents one of the ddos methods)
- Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput
- Fixed player model without physics crashing the game when a ragdoll was created
- Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT
- New NWVars are back, time for more testing
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots
* Added measures against fake servers. PLEASE TEST THIS.
* Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
* Got rid of "Lua JIT is DISABLED!" message
* Fixed a problem with Entity.Weapon_SetActivity
* Added w_bugbait with proper bones