branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
10 Years Ago
Linux Build 531
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10 Years Ago
LinuxDS Build 562
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10 Years Ago
Windows Build 494
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10 Years Ago
OSX Build 644
10 Years Ago
Fix Bootil not building on OS X
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10 Years Ago
Linux Build 530
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10 Years Ago
LinuxDS Build 561
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10 Years Ago
Windows Build 493
10 Years Ago
* GitSync * Updated Bootil to latest version once again
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10 Years Ago
Windows Build 492
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10 Years Ago
Linux Build 529
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10 Years Ago
LinuxDS Build 560
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10 Years Ago
OSX Build 635
10 Years Ago
* Updated Bootil again
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10 Years Ago
Linux Build 527
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10 Years Ago
LinuxDS Build 558
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10 Years Ago
OSX Build 633
10 Years Ago
Rollback Changes.cpp for now
10 Years Ago
* GitSync * Updated Bootil to latest version: ** Fixes autorefresh not working with symbolic links ** Fixes GMad on Linux and OSX.
bot
10 Years Ago
Windows Build 482
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10 Years Ago
Linux Build 524
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10 Years Ago
OSX Build 630
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10 Years Ago
LinuxDS Build 554
10 Years Ago
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float ) * Added Entity.CollisionRulesChanged() * Added PhysObj.RecheckCollisionFilter() * Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos() * Added navmesh.GetNearestNavArea( pos, anyZ = false, distance = 10000, checkLOS = false, checkGround = true, team = -2 ) * Added CNavArea.GetRandomPoint() & CNavArea.GetCenter() * Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int ) * Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType ) * Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas() * Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea ) * Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )
bot
10 Years Ago
Windows Build 481
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10 Years Ago
Linux Build 523
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10 Years Ago
LinuxDS Build 553
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10 Years Ago
OSX Build 629
10 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
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10 Years Ago
Linux Build 521
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10 Years Ago
LinuxDS Build 551
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10 Years Ago
OSX Build 627
10 Years Ago
Trying to fix some weird build error on the Linux dedicated server
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10 Years Ago
Windows Build 477
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10 Years Ago
Windows Build 476
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10 Years Ago
Windows Build 475
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10 Years Ago
OSX Build 624
10 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
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10 Years Ago
Windows Build 474
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10 Years Ago
OSX Build 623
10 Years Ago
* Added some sort of error to HTTP Download errors
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10 Years Ago
Windows Build 473
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10 Years Ago
OSX Build 622
10 Years Ago
* Fixed SetHullDuck not working properly
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10 Years Ago
Windows Build 472
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10 Years Ago
Windows Build 471
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10 Years Ago
Windows Build 470
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10 Years Ago
Windows Build 469
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10 Years Ago
Windows Build 468
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10 Years Ago
Windows Build 467