branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
10 Years Ago
Windows Build 148
10 Years Ago
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums
bot
10 Years Ago
LinuxDS Build 148
bot
10 Years Ago
Linux Build 236
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10 Years Ago
OSX Build 234
bot
10 Years Ago
Windows Build 147
10 Years Ago
- Fixed another exploit related to downloading restricted files from the server - Fixed plugin_load not loading plugins if no file extension is given - Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
bot
10 Years Ago
VPK Build 120
bot
10 Years Ago
Linux Build 235
bot
10 Years Ago
LinuxDS Build 146
bot
10 Years Ago
OSX Build 233
bot
10 Years Ago
Windows Build 146
10 Years Ago
Sync with GitHub + One more blocked convar
10 Years Ago
* Fixed some addons not being able to be extracted. * Returned maps/*.png to game addon whilelist * Fixed Player:KillSilent not forcing player to exit vehicle, making him stuck dead * Fixed util.IsValidModel false-positives, now you can spawn big pipe from HL2 * Added more blocked commands to prevent servers from fukcing up players * Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
10 Years Ago
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]
10 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)
10 Years Ago
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though) - Fixed lag compensation causing players to drift away from the vehicle they are driving - HL2 HUD elements now use the new HudDefault font instead of Default
10 Years Ago
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
bot
10 Years Ago
VPK Build 119
bot
10 Years Ago
LinuxDS Build 145
bot
10 Years Ago
Windows Build 145
10 Years Ago
Sync with Git
bot
10 Years Ago
LinuxDS Build 142
bot
10 Years Ago
Linux Build 233
bot
10 Years Ago
OSX Build 231
bot
10 Years Ago
Windows Build 144
10 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
bot
10 Years Ago
LinuxDS Build 140
bot
10 Years Ago
Linux Build 232
bot
10 Years Ago
OSX Build 230
bot
10 Years Ago
Windows Build 143
10 Years Ago
Fixed file.Find returning non Lua files in the directories table when used with the LUA path file.Delete can now delete empty directories
bot
10 Years Ago
LinuxDS Build 138
bot
10 Years Ago
Windows Build 142
10 Years Ago
Sync with Git
bot
10 Years Ago
LinuxDS Build 136
bot
10 Years Ago
Linux Build 230
bot
10 Years Ago
OSX Build 228
bot
10 Years Ago
Windows Build 141
10 Years Ago
- Fixed a rendergroup issue introduced by last commit - Added missing impact effects for some material types - Removed support for CSMuzzleFlashes and CSMuzzleX in scripted weapons (should now be handled directly in Lua) - Adjusted addon file extension whitelist
bot
10 Years Ago
Linux Build 229
bot
10 Years Ago
LinuxDS Build 134
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10 Years Ago
OSX Build 227
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10 Years Ago
Windows Build 140
10 Years Ago
- Added render.MaterialOverrideByIndex(index, material), Entity:SetSubMaterial(index, name) and Entity:GetSubMaterial(index) - Entity:SetModelScale second argument is now optional (defaults to 0) - Fixed an exploitable vulnerability from Lua - Fixed broken eye flexes and blinking
bot
10 Years Ago
LinuxDS Build 132
bot
10 Years Ago
Windows Build 139
10 Years Ago
Sync with GitHub.
bot
10 Years Ago
LinuxDS Build 130
bot
10 Years Ago
OSX Build 225