6,561 Commits over 2,983 Days - 0.09cph!
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.
Returning false in the callback passed to serverlist.Query will now cancel the query
Fix muzzle for HL2 Pistol worldmodel
Get rid of PlasticSCM files from .vpks too!
- Added smoothed rendering to AvatarImage
- Added Entity:UseTriggerBounds(enable, bloat=0) [shared]
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar