6,561 Commits over 2,983 Days - 0.09cph!
Updated icon for c1a1c
Added language string for prop physics multiplayer
Fixed weapon holdtypes not always updating properly
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale
Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
Obligatory content changes:
* Perfected SG552 reload animation sounds
* Fixed Deagle muzzle flash
* Restored and Added missing Deagle source file
* Added source files for w_pistol
* Updated icon for c1a1c
Recompiled models will be committed after hotfix is released
Sync with GitHub for 10/07/2014 + Added flag silk icons
Reverted model scaling to its old broken behaviour... for now
Fixed tabs in RichText selection
Removed _restart from blocked concommand list
Fixed minor issue in entity parenting
Obligatory hotfixes
Fixed plugin_load not working at all
Fixed players being removed when sitting on a vehicle parented to another entity
Fixed render.CapturePixels crashing when used on render targets
Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
Fixed non-ASCII characters being removed from player names
Updated build version in steam.inf
Fixed inaccurate text selection in RichText controls (gran fixed it!)
util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter, set to true to preserve key case
vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
Improved vgui.LoadControlsFromString (no longer writes to a temporary file)
Add missing snow footsteps
Update npc_alyx icon, delete useless broken model.