branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
10 Years Ago
Linux Build 193
bot
10 Years Ago
OSX Build 168
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10 Years Ago
Windows Build 116
10 Years Ago
GMad.exe: * Pause the console window on help screen only on windows * Updated whitelist GMPublish.exe * Updated whitelist * Added ability to update icon of an addon * Added ( hidden for now ) ability to list all files in users Steam Cloud * Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail * Updated help message * TODO: Add file verification
bot
10 Years Ago
LinuxDS Build 83
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10 Years Ago
Linux Build 192
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10 Years Ago
OSX Build 167
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10 Years Ago
Windows Build 115
10 Years Ago
- Added more requested headers to HTTP responses - Disabled autoplay sequences on ragdoll entities
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10 Years Ago
LinuxDS Build 81
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10 Years Ago
Windows Build 114
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10 Years Ago
VPK Build 87
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10 Years Ago
LinuxDS Build 79
10 Years Ago
Update all CS:S weapon models.
bot
10 Years Ago
Windows Build 113
10 Years Ago
Sync with GitHub Line endings on language files are fucked again apparently.
bot
10 Years Ago
LinuxDS Build 77
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10 Years Ago
Linux Build 189
bot
10 Years Ago
OSX Build 164
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10 Years Ago
Windows Build 112
10 Years Ago
- Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup - CLuaEmitter:Add now accepts an IMaterial as its first argument
bot
10 Years Ago
LinuxDS Build 75
bot
10 Years Ago
Linux Build 188
bot
10 Years Ago
OSX Build 163
bot
10 Years Ago
Windows Build 111
bot
10 Years Ago
LinuxDS Build 73
10 Years Ago
- Fixed func_tank not turning and not firing tracers in multiplayer - Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret - HTTP() now supports "head", "put" and "delete" as methods - Added a bunch of requested headers to HTTP request results
bot
10 Years Ago
Windows Build 110
10 Years Ago
Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
bot
10 Years Ago
LinuxDS Build 71
bot
10 Years Ago
Linux Build 186
bot
10 Years Ago
OSX Build 161
bot
10 Years Ago
Windows Build 109
bot
10 Years Ago
VPK Build 82
bot
10 Years Ago
LinuxDS Build 69
10 Years Ago
- Fixed scenes not always being properly loaded from VCD files - Fixed secondary ammo indicator not showing up on the default HUD - Added mat_viewportscale to the list of blocked convars - Renamed Insurgency to "Insurgency ( Source Mod )" in mountable games list - Removed CLuaParticle:VelocityDecay - Fixed CLuaParticle:SetNextThink not working as intended
bot
10 Years Ago
Windows Build 108
10 Years Ago
- Adjusted default font to be consistent with HL2DM - Fixed up secondary ammo HUD positioning - Fixed slight rendering artifacts when drawing rounded boxes at low alpha - Fixed scripted weapons not working correctly with the baseclass system
bot
10 Years Ago
LinuxDS Build 67
bot
10 Years Ago
OSX Build 159
bot
10 Years Ago
Windows Build 107
bot
10 Years Ago
Linux Build 183
10 Years Ago
Sync with GitHub
bot
10 Years Ago
LinuxDS Build 66
10 Years Ago
Fixed gmad not compiling on Linux and OSX
10 Years Ago
- Fixed an exploit related to running console commands through the chat - Fixed crash issues with Player:Kick and Player:Ban - Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
bot
10 Years Ago
Windows Build 106
10 Years Ago
Bunch of minor changes - Fixed bone merging causing the local player to be rendered twice - PhysicsCollide entity callback is now shared - Added PhysObject member to PhysicsCollide collision info table - Added EFFECT:PhysicsCollide hook to scripted effects - Fixed CSS muzzle flashes not automatically appearing on some viewmodels (for real this time) - EntityEmitSound hook now has a slightly more consistent behaviour - Tentative fix for random Lua metatable corruption (can't really check if it's fixed or not due to how random it is) - CNavArea:IsOverlapping's tolerancy argument is now optional, defaults to 0 - Fixed crash with CNavArea:GetClosestPointOnArea - CNavArea:IsVisible now returns a second value which contains the first point in the area that passed the visibility test - Added SND_* sound flag enums - Added Entity:IsSolid() - CSoundPatch:ChangePitch's and ChangeVolume's delay argument are now optional (default to 0)
10 Years Ago
Restored LuaJIT to 2.0.3 (it wasn't actually the culprit, ah well)
10 Years Ago
Fixed gmad not compiling