6,561 Commits over 2,983 Days - 0.09cph!
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Added render.GetHDREnabled() - returns true if the current map has HDR enabled
Added Player.Set/GetViewPunchVelocity
Combined two loops in weapons.Register into one
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
Added an option to re subscribe to missing addons in an Addon Preset
The game no longer loads "Do not mount" state for unsubscribed addons
Fixed Hammer .fgd flag/array values inheritance
trigger_teleport ejects player from a vehicle when teleporting like expected
Added 4 map icons from the TF2 Halloween 2020 update
Fixed addon spawnlists not supporting subcategories
Added list.GetTable() (Community)
npc_combinegunship's ground attack spawnflag and inputs work now
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
Added maps/*.lmp to workshop whitelist
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
Added support for the new L4D2 DLC
Properly align checkbox labels in New Game settings
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
Added CTakeDamageInfo.SetBaseDamage
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
Fixed DTree_Node.ExpandRecurse producing Lua errors
Updated Portuguese translation for TTT (Community)
Fixed a crash with npc_alyx shooting on a server with no players
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
Fixed HLS satchel not exploding
Better error handling for compressed lump handling
Remove unnecessary ":" for "Save currently disabled addons" line
Localized Workshop subscription Download/Extraction window
Do not display servercontent addons in Latest/Popular/Trending categories in-game
Player.PrintMessage serverside now translates messages like expected
language.GetPhrase now translates strings starting with #
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
Force disconnecting players to leave their current vehicle.
Use a faster method of ignoring newlines in Base64decode
Switched steamworks.GetList to ISteamUGC
Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite"
Added "Followed" and "Favorite" sections to Addons menu
Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so
Translations for the new addons menu stuff
Entity.GetModel() clientside should now return more correct result
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
minor adjustments for news list hiding
Added ability to hide news in main menu
stop forgetting to add new files
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show
Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
Removed debugoverlay stuff from commands.lua
Fixed Thruster not working at all if it was turned on while frozen by the physgun
Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
Added DSP argument to entity.EmitSound and EmitSound global
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring
Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?