branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
4 Years Ago
Combined two loops in weapons.Register into one
4 Years Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
4 Years Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
4 Years Ago
Fixed Hammer .fgd flag/array values inheritance
4 Years Ago
trigger_teleport ejects player from a vehicle when teleporting like expected
4 Years Ago
Added 4 map icons from the TF2 Halloween 2020 update
4 Years Ago
Fixed addon spawnlists not supporting subcategories
4 Years Ago
Added list.GetTable() (Community)
4 Years Ago
npc_combinegunship's ground attack spawnflag and inputs work now
4 Years Ago
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
4 Years Ago
Added maps/*.lmp to workshop whitelist
4 Years Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
4 Years Ago
Added support for the new L4D2 DLC
4 Years Ago
Properly align checkbox labels in New Game settings
4 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
4 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
4 Years Ago
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
4 Years Ago
Added CTakeDamageInfo.SetBaseDamage
4 Years Ago
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
4 Years Ago
Fixed DTree_Node.ExpandRecurse producing Lua errors
4 Years Ago
Updated Portuguese translation for TTT (Community)
4 Years Ago
Fixed a crash with npc_alyx shooting on a server with no players
4 Years Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
4 Years Ago
Fixed HLS satchel not exploding
4 Years Ago
Better error handling for compressed lump handling
4 Years Ago
Remove unnecessary ":" for "Save currently disabled addons" line
4 Years Ago
Localized Workshop subscription Download/Extraction window
4 Years Ago
Do not display servercontent addons in Latest/Popular/Trending categories in-game
4 Years Ago
Player.PrintMessage serverside now translates messages like expected language.GetPhrase now translates strings starting with #
4 Years Ago
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
4 Years Ago
Force disconnecting players to leave their current vehicle.
4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
4 Years Ago
Entity.GetModel() clientside should now return more correct result
4 Years Ago
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
4 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
4 Years Ago
minor adjustments for news list hiding
4 Years Ago
Added ability to hide news in main menu
4 Years Ago
stop forgetting to add new files
4 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
4 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
4 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
4 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
4 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
4 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global
4 Years Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
4 Years Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?