6,561 Commits over 2,983 Days - 0.09cph!
Properly pass STUDIO_ flags in sandbox entities/base_anim
Fixed Lamp/Light tool effects not rendering
Fixed Hoverball effects sometimes rendering twice
Fixed Lua errors when thrusters are trying to use NULL particle emitters
Removed some unused variables from Sandbox entities
Light tool rope attaches closer to the top of the model like expected
Added new optional argument to Entity.DrawModel() - flags (STUDIO_)
PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_)
DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_)
RenderOverride now also has 2nd argument - flags (STUDIO_)
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
fix error with missing addonpresets.txt
Added Addon Presets feature
Fix occasional JS error when running menu in a browser
further minor improvements to main menu UI on small screens
Minor under the hood changes for addons menu
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
Players are no longer in the sit animation in 3rd person when exiting vehicles
Undo changes to SWEP spawning
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist
Added "size" and "updated" (date) keys to engine.GetAddons()
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32
Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
Added basic soundscript support for EmitSound global
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
undo clientside sound precache
re add sprite overwrites for addons
remove accidental debug changes
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
reuse existing translation for hoverball toggle key
Added default keybinds to Lamp and Light tools
Added "Toggle" keybind for Hoverball tool
Given Hoverball tool more sensible defaults
Revised Hoverball visuals and placement position
Hoverball now shows its "Strength" value in the tooltip
Dynamite now shows its "Delay" value in the tooltip
Lowercase "objects" in "Unfrozen %i Objects"
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community)
Removed usage of SendLua in the undo library
Minor improvements to PrintTable() (Community Contribution)
You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community)
Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents"
Improvements to prevent spawning props partially inside walls/ground
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI)
Translated "Unfrozen X objects" and "Undone X" (experimental) hints
Overflowing serverside sound precache no longer boots you to main menu/crashes the server
Clientside sound precache actually does something now
server related steam error code translations
Better Orbit camera for DAdjustableModelPanel
Playback rate for Icon editor
Added the new point_viewcontrol stuff to the .fgd
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
Avoid kicks for "Connection rejected by game"
Crash with a nicer message on maps that have (purposefully) corrupted first lump
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
Undo scriptname load changes, causes issues for mods
env_projectedtexture shadows can now be turned on while the projected texture is on
More descriptive error messages when Msg* functions fail to call tostring()
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL )
Added SOUND_ enums for the function above
physcannon_mega_enabled works as expected
Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release)
It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2)
Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
Fixed explosions not respecting the NODLIGHTS flag
Fixed a crash with C_BaseCombatWeapon::ShouldDrawUsingViewModel
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Restore invalid model file header checks for VRAD
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
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Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder