branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
Fixed "snap to grid" display not updating when it should
4 Years Ago
VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models) VRAD no longer bails compiling vertex lighting for static props with invalid model versions VRAD now uses DX90 vertex format for vertex lighting of static props
4 Years Ago
Fixed HLMV not being able to open VPK folders ( and potentially other places not detecting VPK folders )
4 Years Ago
Fixed Hammer not loading vgui language files Fixed certain labels/buttons in model picker being cut off
4 Years Ago
do not rebuild all skins when a panel gets its skin set Added surface.Get*
4 Years Ago
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
4 Years Ago
Fixed race condition Lua errors with spawnmenu dupes/saves
4 Years Ago
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
4 Years Ago
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4 Years Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
4 Years Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
4 Years Ago
Same treatment for the gamemodes/ folder (excluding TTT)
4 Years Ago
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
4 Years Ago
Use language string for None weapon for the NPC right click weapon selection
4 Years Ago
Fixed HL2 credits not working
4 Years Ago
Fixed nextbots not respecting EF_NOSHADOW
4 Years Ago
updated language files
4 Years Ago
csgo icons from PR
4 Years Ago
Disable DTooltip skin inheritance for now, it can cause performance issues
4 Years Ago
Added rightclick menu for player model selector icons to copy model path of the player model
4 Years Ago
Do not exit the game on "Couldn't create windows font" error
4 Years Ago
Fixed not being able to +use pickup hl2 grenades Fixed not being able to +use pickup weapons (as in, physics pickup) Weapons no longer disappear when you pick up 0 ammo from them with gmod_ammo 0
4 Years Ago
Super Grav Gun can now pickup objects of any mass and ragdolls, as well as kill by grab, and it works properly with all NPCs that can be grabbed.
4 Years Ago
Not for next update: Fixed GMOD_SendToClient having inflated buffer sizes
4 Years Ago
Preventative fix for large Lua files causing clients to get stuck on loading or completely breaking a server with autorefresh
4 Years Ago
HTTP global always returns a boolean, not only on success
4 Years Ago
Fixed SetMaterial PVS with missing materials fix not working with CaPiTaLiZeD materials
4 Years Ago
Ensure slider constraint with bad values does not cause crazy physics and cause potential crashes
4 Years Ago
Server's IP address can be selected and copied in the server browser.
4 Years Ago
Fixed RPG shooting a non guidable missile in some cases
4 Years Ago
5th optional argument for surface.DrawOutlinedRect - thickness
4 Years Ago
Added new argument to Entity.EmitSound - flags, and fixed type checking for the other optional arguments, including pitch and volume arguments not working if soundlevel argument is not given.
4 Years Ago
Ugly hack to fix gmod_wheel direction indicator cutting into the model with certain models
4 Years Ago
Added Preset support for Weld and Camera tools
4 Years Ago
Ensure phys_lengthconstraint doesn't try to create 0-length rope constrains causing crazy physics and potential crashes
4 Years Ago
Fixed draw.RoundedBox(Ex) with border value larger than the box height causing the box to render larger than intended Fixeed DNumberScratch's value going out of bounds of the blue background with huge values
4 Years Ago
Potentially avoid shadow related crash
4 Years Ago
Fixed right clicking on middle mouse clicking on text entries in spawnmenu forcing the
4 Years Ago
TOOL.ServerConVar actually creates the convars
4 Years Ago
Do not force nextbot vision interface creation as it causes major performance issues
4 Years Ago
"Spawn with weapon" right click option for NPCs that can use weapons
4 Years Ago
Autorefresh no longer breaks spawnlist saving/reverting Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists Other minor improvements for the whole spawnlist reverting/repairing system
4 Years Ago
Translations for "spawnlist requires game X" tooltip
4 Years Ago
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
4 Years Ago
Added DCollapsibleCategory.Get/SetHeaderHeight DCollapsibleCategory works better with derma skins DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other Added DFrame buttons to DefaultSkin.png
4 Years Ago
PropSelect.AddModel(Ex) now returns the icon it creates
4 Years Ago
Fixed Metropolice freezing the game for too long on initial spawn Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
4 Years Ago
Fixed engine saves sometimes having extremely messed up sounds Added killfeel translation for env_entity_dissolver
4 Years Ago
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
4 Years Ago
Fixed respawn_entities command breaking weapon sounds until player respawn Fixed domain names starting with a number being counted as IP addresses