branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
Added steam error code 6 friendly error string
4 Years Ago
Serverlist changes - anon server penalty (dev only for now)
4 Years Ago
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4 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
4 Years Ago
ENT:StoreOutput() works for newer Source Engine map IO format
4 Years Ago
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
4 Years Ago
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4 Years Ago
Poster command now tells you where it saved the picture to in the console Better documentation of the poster command when entering invalid argument count and in "help poster"
4 Years Ago
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch All of the above is added to the Hammer Editor as well
4 Years Ago
Debug stuff for GetColorForSurface
4 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
4 Years Ago
Underwater sounds no longer play when dead and player's camera is not underwater
4 Years Ago
npc_barnacle clears the entities it spawns when removed npc_barnacle no longer crashes the game if it is missing its "tongue" entities
4 Years Ago
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
4 Years Ago
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4 Years Ago
Updated localization files
4 Years Ago
The game now properly loads UTF-8 text from .properties files
4 Years Ago
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it Altered Sandbox notifications font for non English text to not look like utter trash
4 Years Ago
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
4 Years Ago
Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
4 Years Ago
Addon custom spawnlists, Game props and Addon props lists are now read only
4 Years Ago
Failed to read addon %i => Failed to read addon file %s
4 Years Ago
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4 Years Ago
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
4 Years Ago
4 Years Ago
Disable removal of particles from game.CleanUpMap()
4 Years Ago
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
4 Years Ago
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)
4 Years Ago
Disabled the weight hack for ragdolls - causes problems with posing for people
4 Years Ago
DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
4 Years Ago
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
4 Years Ago
Constraint library also removes NULL entities from ConstraintSystem.UsedEntities
4 Years Ago
Add more explanations about comments in the mount.cfg file itself to maybe hopefully help people to figure that out
4 Years Ago
Reenabled weight/mass hack for Physgunning ragdolls which is already used for props/etc
4 Years Ago
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
4 Years Ago
C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models) UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models ents.CreateClientProp automatically precaches the model it is given
4 Years Ago
ents.CreateClientProp's entity properly initializes its world matrix
4 Years Ago
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
4 Years Ago
Added effects.GetList() (Community) game.AddAmmoType() no longer fails silently if given bad ammo type name, and the ammo type name is no longer case sensitive (Community)
4 Years Ago
constraint library minor improvements and fixes
4 Years Ago
Added Entity.IsSequenceFinished Entity.GetSequenceMovement cycle arguments are now optional and default to 0, 1 for start and end respectively
4 Years Ago
Added BASSCHANNEL:Set/Get3DEnabled()
4 Years Ago
Entity.PlayScene now has a second return value - the scene entity, removing which will allow for stopping the scene from continuing to play.
4 Years Ago
Dropped weapons (Player.DropWeapon specifically) no longer give extra reserve ammo
4 Years Ago
Added Panel:SetTooltipPanelOverride
4 Years Ago
use more reliable fallback system for localization
4 Years Ago
resource/localization loads from addons properly
4 Years Ago
Added fogmaxdensity to sky_camera
4 Years Ago
Added util.Base64Decode
4 Years Ago
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