branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

5 Years Ago
RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
5 Years Ago
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
5 Years Ago
merge from... prerelease
5 Years Ago
Fix lua errors with notifications, sigh
5 Years Ago
npc_launcher and its grenades no longer try to play <null> sounds causing problems npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
5 Years Ago
TTT: Updated Portuguese translation again
5 Years Ago
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
5 Years Ago
Added GM:OnScreenSizeChanged hook
5 Years Ago
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
5 Years Ago
Negative playback rate now properly affects viewmodels
5 Years Ago
Added SentenceDuration( name )
5 Years Ago
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
5 Years Ago
Added IMesh.IsValid
5 Years Ago
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
5 Years Ago
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
5 Years Ago
Fixed suit death voice lines playing on respawn with gmod_suit 1
5 Years Ago
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5 Years Ago
sbox_playershurtplayers no longer unexpectedly disables self damage sbox_godmode works in singleplayer "Make Persistent" property is now properly hidden if persistence is disabled Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
5 Years Ago
Only directly use CBaseFlex methods clientside
5 Years Ago
Set/GetFlexScale for CBaseFlex
5 Years Ago
SetFlexWeight tries to use direct CBaseFlex methods before trying to create a flex manipulator
5 Years Ago
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5 Years Ago
Fixed CHudCloseCaption not being affected by HUDShouldDraw Sandbox hints are not hidden when gmod_camera is equipped
5 Years Ago
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
5 Years Ago
You can now use tools such as balloons on non physics brush entities
5 Years Ago
Translated right click menu for spawnmenu headers (+icon), right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons
5 Years Ago
Added ability to revert spawnlist changes + language files
5 Years Ago
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5 Years Ago
Update ignore.conf for Plastic 9 & some extra bits
5 Years Ago
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
5 Years Ago
LadderClimbSpeed also affects CS ladders
5 Years Ago
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed Bumped steam.inf version
5 Years Ago
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
5 Years Ago
Restored Zombine, Metrocop and Eli custom footsteps Included the HL2:Ep2 antlion guard model so its footsteps also work Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
5 Years Ago
serverside ragdolls also inherit renderfx of the dead entity
5 Years Ago
Fixed menu state error with DLabel
5 Years Ago
Drag'n'drop improvements: * Sprinting and pressing on spawnicons no longer selects them and allows the player to spawn things * Holding control key (CTRL) now also toggles multi-selection in spawnmenu * Area selection while holding Shift key only adds to current selection, while holding Control will invert current selection (old behavior)
5 Years Ago
Combine and Stalkers get their custom footsteps back
5 Years Ago
Subscribing to addons with missing Type tags while in-game no longer fails
5 Years Ago
Level transitions (as well as loading engine saves) no longer resets Suit Power as well as Crouched and Flashlight states
5 Years Ago
Fixed a progression stopper on c2a5g.bsp Brightened some HLS map icons so you can actually see what's on them
5 Years Ago
Updated language files
5 Years Ago
You can now use LightmappedGeneric materials on brush entities with SetMaterial SetMaterial also works on translucent brushes
5 Years Ago
renamed certain games in the mountable games list to more closely match their actual names moved certain community made maps from cs(go) into their own cateogry (aim, awp, etc) Icons for maps that dont have them from l4d2 and csgo
5 Years Ago
Better error handling for Entity.SetBonePosition, GetBonePosition, SetBoneMatrix, GetBoneMatrix
5 Years Ago
"Missing map %s disconnecting" error now tells the player if their cl_downloadfilter is set to not download maps Renamed Other tab back to Multiplayer in the Options menu Added "noworkshop" option to the Download Filter in Options menu
5 Years Ago
npc_strider no longer leaves entities it created behind
5 Years Ago
Very tall disconnect messages are not longer being cut off & don't go offscreen
5 Years Ago
Only do not mount duplicate addons for WorkshopDL Addon conflict detection only for Lua files
5 Years Ago