branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

6 Years Ago
hud_draw_fixed_reticle is no longer saved across sessions
6 Years Ago
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6 Years Ago
Reset tickrate on client on disconnect
6 Years Ago
Added Panel:IsWorldClicker() Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
6 Years Ago
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
6 Years Ago
rename NA_STEAM -> NA_P2P rename netadr_t::IsSteam -> netadr_t::IsP2P
6 Years Ago
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6 Years Ago
update to latest steam api
6 Years Ago
Fixed progression stopper at c3a2d from half life source
6 Years Ago
Changes to Vehicle.CheckExitPoint to make it functional (docs on wiki)
6 Years Ago
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6 Years Ago
Fixed ENT.Use not working for "ai" SENTs
6 Years Ago
ai.GetTaskID returns non global values
6 Years Ago
Delete Entity.GetEntityToWorldTransformMatrix Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
6 Years Ago
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
6 Years Ago
serverlist.AddCurrentServerToFavorites uses proper appid
6 Years Ago
RCON no longer accepts and reads from clients when there is no password set on the server RCON will drop connections that try to send too much data
6 Years Ago
Correct Bass.dll error code to string definitions
6 Years Ago
Update bass.dll to a SUPER SECRET version for potential crash fix
6 Years Ago
Fixed a crash issue with weapon_striderbuster
6 Years Ago
surface.CreateFont's maximum size is now 255 (from 128)
6 Years Ago
DHorizontalScroller no longer errors when its children are missing the ApplySchemeSettings hook definition
6 Years Ago
HandleAnimEvent now works for "ai" NPCs too
6 Years Ago
Adjusted 3rd person seating positions for Jalopy and Crane models
6 Years Ago
merge from prerelease (npc_barnacle/language changes)
6 Years Ago
prop_vehicle_crane is now considered a vehicle by Lua
6 Years Ago
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6 Years Ago
Use HTML over DHTML for ToS and Privacy Policy popups
6 Years Ago
Updated language files
6 Years Ago
Added Entity.GetEntityInUse
6 Years Ago
Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup
6 Years Ago
Entity.LookupAttachment returns 0 instead of nil for entities marked for deletion
6 Years Ago
Removed CurTime from "Downloaded X of X Lua files" loading screen message Force net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
6 Years Ago
Reset active gamemode on client after exiting a server
6 Years Ago
Update TTt
6 Years Ago
DCategoryList.SetBackgroundColor now has an effect
6 Years Ago
lua_error_url is reset when player starts a local multiplayer game
6 Years Ago
clientside Lua errors will no longer be sent to servers from previous client connection lua_error_url will receve the proper GMod version instead of being 167 at all times.
6 Years Ago
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6 Years Ago
Fixed size variables for some addon filesystem stuff to match gmad/gmpublish
6 Years Ago
Gmad - auto ignore thumbs.db and desktop.ini
6 Years Ago
Updated VRAD to the latest TF2 version we have (Feb 2016) StaticProp lightmaps are currently disabled
6 Years Ago
Clientside only sents now have their proper classname
6 Years Ago
Basic support for clientside only entities, anim sents only Added ents.CreateClientside
6 Years Ago
Fix auto hl2_episodic 1/0
6 Years Ago
More reliably call OnEntityCreated on client mostly for players
6 Years Ago
OnEntityCreated is called when one would expect it to be called - when the entity is created
6 Years Ago
Added env_wind.SetWindDir( int )
6 Years Ago
DoImpactEffect for ANIM entities
6 Years Ago
npc_metropoilce will acknowlegde existence of multiple players in multiplayer.