branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

6 Years Ago
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6 Years Ago
fixed variable sizes for gmpublish.exe
6 Years Ago
Gmad.exe - Use fixed size variables
6 Years Ago
Updated nodegraphs for gm_construct and gm_flatgrass
6 Years Ago
DFileBrowser has an example in derma_controls Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width Minor changes to Spawnicon editor - tab icons, performance
6 Years Ago
file.* functions automatically remove double or more consecutive slashes
6 Years Ago
file.Open only forces lowercase for writing and reading from the data folder, file.Rename also forces lowercase (both arguments)
6 Years Ago
Error and ErrorNoHalt no longer have the 512 character limit
6 Years Ago
Force file.Open paths to be lowercase for both reading and writing
6 Years Ago
Better handle unknown Windows languages
6 Years Ago
Updated TTT Updated ENT:BeingLookedAtByLocalPlayer() yet again
6 Years Ago
Added ENT.MaxWorldTipDistance and improved implementation of ENT:BeingLookedAtByLocalPlayer (Community contrib)
6 Years Ago
Added PathFollower.PriorSegment Added PathFollower.NextSegment
6 Years Ago
Added DNumberWang.Set/GetInterval (Community Contrib)
6 Years Ago
Hydraulic Toggle option + small bug fix
6 Years Ago
Updated TTT
6 Years Ago
SWEP.DrawAmmo now disables correct HUD elements
6 Years Ago
Some minor changes to Hammer including a buncha NULL checks
6 Years Ago
VRAD and VBSP no longer check for model versions (but still display warnings)
6 Years Ago
Fixed Hammer crashing when trying to load over 1024 models at the same time and some related crashes
6 Years Ago
Fixed "starts locked" spawnflag not doing anything for func_rot_button
6 Years Ago
Updated entity translations (Community Contrib)
6 Years Ago
Use table.IsEmpty instead of table.Count where possible (Community Contrib)
6 Years Ago
Fixed a server crash issue when Player.SendLua has created a Lua error Fixed a server crash issue when an entity has "angle" key value (opposed to "angles")
6 Years Ago
Community Contributions: * Added No Collide option to Weld tool * Added Panel.GetTooltip() and Panel.GetTooltipPanel() * Removed MarkupObject:Create, Added MarkupObject to the registry * Player.Set/RemovePData() now return the return values they were documented to return
6 Years Ago
Applied Detail Brush smoothing change from Source SDK 2013 Pull Request
6 Years Ago
Adjusted colors of Source checkbox for better contrast
6 Years Ago
table.IsEmpty
6 Years Ago
Hints for spawnmenu editing features
6 Years Ago
OnFlashlightOn/Off works for logic_playerproxy again
6 Years Ago
Automatically enable and disable hl2_episoding on map load depending on map prefix
6 Years Ago
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
6 Years Ago
Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
6 Years Ago
Middle Mouse Click on Hammer 3D view now acts as mouse look
6 Years Ago
Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
6 Years Ago
Aitboat without a physics object doesn't crash either
6 Years Ago
Panel.SizeToChildren() and Panel.ChildrenSize() no longer count panels marked for deletion
6 Years Ago
Updated some missed default spawnicons
6 Years Ago
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
6 Years Ago
Nextbot.BecomeRagdoll returns the ragdoll it created, if any
6 Years Ago
Removing physics object of a Jeep will no longer crash the game server, but you still shouldn't do it.
6 Years Ago
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6 Years Ago
halo.Add with no entities will no longer try to draw empty halo
6 Years Ago
Added ImageCheckBox.Set/GetChecked
6 Years Ago
Added net.BytesLeft
6 Years Ago
Fixed particles with mat proxies crashing the game
6 Years Ago
HL1 NPCs no longer can talk to acting NPCs
6 Years Ago
Fix flechette gun in MP
6 Years Ago
L4D1 cables ( and probably other L4D1 maps too ) cables/ropes are no longer invisible, SplineRope fallbacks to Cable shader.
6 Years Ago
L4D1 maps no longer flicker mad (Unsupported $detailblendmode modes fallback to 0)