6,561 Commits over 2,983 Days - 0.09cph!
World Lights loading uses version number, and displays version mismatch message
Fix flechette gun console spam
Added DISPSURF_ enums
Added SurfaceFlags and DispFlags to TraceResult
Honestly just disable this weird behavior for now
error() no longer crashes with certain inputs and no longer cuts off text weirdly before and after symbol "]"
Updated BASS.DLL to 2.4.14-mp3free
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Do not filter point_viewcontrol from game clean up map
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Better multiplayer support env_zoom and point_viewcontrol
env_screenoverlay will now disable its overlay if it was enabled when it is removed
Fix flashlight + treesway
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Fix HL2 barnacle puttiing players into an invalid state if they are being eaten and the barancle gets removed
Entity.GetBrushPlane no longer returns garbage for non brush models
Special case for studio models in Entity.GetModelContents
Added Entity.GetModelContents() = int
Switch LagCompensation back to LocalAngles/Origin
Some minor changes to triggers from tf2 repo
CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
Spawnlist right cliick menu icons
Fix "Requesting X lua files from the server..." message on the loading screen
fix some error codes in steamworks.FileInfo
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
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func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
Improvements to main menu and the news feed on extremely low resolutions
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Case sensitivity and one more fix
Fixed compile errors with HLS weps on linux
Half Life 1 entities and steam.inf
Added Half Life Source weapon icons
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
Fixed faceposer's last flex being hidden unintentionally
Mount fallbacks and overrides on local builds
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More friendly errors when the weapons library is overridden with a non table
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs
Moved weapon scripts to a separate folder inside scripts - scripts/weapons/
Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts
Localization string for env_beam