branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

7 Years Ago
Added ents.GetEdictCount()
7 Years Ago
Added NULL checks to all NPC functions to avoid crashes
7 Years Ago
Remove subcategories from demos
7 Years Ago
Fix pagination for subbed demos, etc
7 Years Ago
Translations
7 Years Ago
Subscription menus for Demos, Saves and Dupes
7 Years Ago
Added translation for monster_ichthyosaur
7 Years Ago
Fixed HL:S Tentacle NPC leaving looping sounds behind
7 Years Ago
Fixed HL:S Ichthyosaur not dealing damage
7 Years Ago
Better HL1-HL2 NPC interactions
7 Years Ago
Added -notty startup parameter for Linux srcds
7 Years Ago
Disable removal of managed ConVars until it works properly (Lua is getting stale convar pointers somehow)
7 Years Ago
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7 Years Ago
Cleaner minidump comments, includes Lua stack traces if possible
7 Years Ago
"Fixed" a crash related to HL::S Houndeyes in squads
7 Years Ago
Throw model name on to the stack in CModelRender::DrawModelShadowSetup to figure out some crash dumps
7 Years Ago
Fixed 16 crashes related to invalid CTakeDamageInfo entities in NPC code
7 Years Ago
Fixed crash in CNPC_Citizen::SelectScheduleRetrieveItem when NPC has no follow target
7 Years Ago
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)
7 Years Ago
cl_gl_suface.cpp -> cl_gl_surface.cpp surface.GetTextureID doesn't create new CMatSystemTextures for files that have already failed to load
7 Years Ago
* Set r_radiosity back to 3 by default because 4 breaks community maps too much * Stopped reserved_spot from ever being created as it breaks ladders
7 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
7 Years Ago
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7 Years Ago
Fixed Lua errors when spawnmenu tries to search files (file.Find) in "illegal" folders
7 Years Ago
Update some spawnicons
7 Years Ago
Fix up default key bindings
7 Years Ago
Remove managed ConVars in Lua::Create instead of Lua::Kill (stops use of stale pointers when one state is using another state's ConVar during destruction)
7 Years Ago
Don't apply TEXTUREFLAGS_IMMEDIATE_CLEANUP to textures loaded with FreeImage (test)
7 Years Ago
Send chromium mouse move events until left-mouse-button is released
7 Years Ago
Chromium popups (dropdown boxes) get rendered on to the main view's texture
7 Years Ago
Fixed crash when CStudioRender::DrawDecalMaterial gets an empty list of decals
7 Years Ago
7 Years Ago
Ignore lower LODs that increase the amount of verts in a mesh - fixes crash on certain models when not on max model detail
7 Years Ago
Force dxlevel 95 if no -dxlevel cmdline param specified
7 Years Ago
Don't pass F1->F12 keys to Chromium
7 Years Ago
Remove debuggy lua stack trace stuff
7 Years Ago
Use a small buffer for map.pack creation rather than allocating enough space for the entire file (lots of people run out of memory here)
7 Years Ago
Temporary: Lua stack trace stored in heap for some debugging
7 Years Ago
ents.GetCount no longer includes KILLME entities
7 Years Ago
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
7 Years Ago
Remove RUBAT CHECK ME
7 Years Ago
Remove leftover TTT file that isnt in the Git repo
7 Years Ago
GitSync - TTT update
7 Years Ago
Better support for long language translated strings in New Game menu
7 Years Ago
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
7 Years Ago
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
7 Years Ago
Add ./bin/libvstdlib.so to copybins scripts
7 Years Ago
7 Years Ago
Chromium ignores F1->F12 keys and runs their key bindings
7 Years Ago
Don't save r_eye* convars over sessions