6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux DS Build #352
Automated Windows Build #352
Automated Linux Build #352
game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
Automated Linux DS Build #351
Automated Windows Build #351
Automated Linux Build #351
Improved handling of 0 subs for menu_cleanupgmas
Automated Linux DS Build #350
Automated Windows Build #350
Automated Linux Build #350
Automated Linux DS Build #349
Automated Windows Build #349
Automated Linux Build #349
Stopped creaton of some ConVarRefs every frame
Fix deadlocks in CMatQueuedRenderContext::ReadPixels, CMatQueuedRenderContext::ReadPixelsAndStretch, CMatQueuedRenderContext::GMOD_FlushQueue
Render queue now flushes when almost full
Disabled EnableThreadedMaterialVarAccess (useless with queued IMaterialVars)
Automated Linux DS Build #348
Automated Windows Build #348
Automated Linux DS Build #347
Automated Windows Build #347
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Automated Linux DS Build #346
Automated Windows Build #346
Automated Linux Build #346
Merge /mcore
Ignore value of mat_requires_rt_alloc_first in first call to EndRenderTargetAllocation
Automated Linux DS Build #345
Automated Windows Build #345
Automated Linux DS Build #344
Updated localization files
Automated Windows Build #344
Automated Linux Build #344
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)
GitSync - more miniscule panel changes - DListView SetPaintBackgroun fix & DMenu.AddSpacer now uses skin for paint
GitSync - TTT changes + DListView/DPropertySheet update
Automated Linux DS Build #343
Automated Windows Build #343
Automated Linux Build #343
* Added reload_legacy_addons console command
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Automated Linux DS Build #342
Automated Windows Build #342