6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux Build #342
Automated Linux DS Build #341
Automated Windows Build #341
Automated Linux Build #341
Added mat_requires_rt_alloc_first from upstream
Automated Linux DS Build #340
Automated Windows Build #340
Automated Linux Build #340
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Automated Linux DS Build #339
Automated Windows Build #339
Automated Linux DS Build #338
Automated Windows Build #338
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Automated Linux DS Build #337
Automated Windows Build #337
Automated Linux Build #337
Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
Automated Linux DS Build #335
Automated Windows Build #335
Automated Linux Build #335
Clear RopeManager before the materialsystem is gone (stops game hanging when closed)
Automated Linux DS Build #334
Automated Windows Build #334
Automated Linux Build #334
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
Automated Linux DS Build #333
Automated Windows Build #333
Automated Linux DS Build #332
Automated Windows Build #332
Automated Linux Build #332
* Added Player.AccountID
* Merged animstate(pose parameters for players) stuff from upstream
Automated Linux DS Build #331
Automated Windows Build #331
Automated Linux Build #331
FreeImage materials/textures now refcount properly
Removed load-from-buffer code from FreeImage textures (it'd need a different approach to handle regeneration)
Automated Linux DS Build #330
Automated Windows Build #330