branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
8 Years Ago
Automated Linux Build #342
8 Years Ago
Merge from /mcore
bot
8 Years Ago
Automated Linux DS Build #341
bot
8 Years Ago
Automated Windows Build #341
bot
8 Years Ago
Automated OSX Build #341
bot
8 Years Ago
Automated Linux Build #341
8 Years Ago
Added mat_requires_rt_alloc_first from upstream
bot
8 Years Ago
Automated Linux DS Build #340
bot
8 Years Ago
Automated Windows Build #340
bot
8 Years Ago
Automated OSX Build #340
bot
8 Years Ago
Automated Linux Build #340
8 Years Ago
▅▆▇▌▌ ▊ ▌▇▇▉▆▍▊▍ ▌▊▇▉▇▅▌ ▌▍ ▉▄▇▋▄▉▌█▊▊▍▉
bot
8 Years Ago
Automated Linux DS Build #339
bot
8 Years Ago
Automated Windows Build #339
bot
8 Years Ago
Automated Linux DS Build #338
bot
8 Years Ago
Automated Windows Build #338
8 Years Ago
█▇▄▌ ▆▍▅, ▇▄▋▉
8 Years Ago
▍▊▋▄ ▊▋▊▌▆ ▄▆▊▍▋ ▇▄ ▊▌ ▋▍
8 Years Ago
▉▍█▆▅▊▄ - ▇▇█▍ █▊▆▄▊ ▅█▋▆▍▋▊ - ▅▊▊ ▉▍▍ ▋▇▌▄ ▇▅▊▅▍▅▆▌ ▆▇█▊▉▍▋
bot
8 Years Ago
Automated Linux DS Build #337
bot
8 Years Ago
Automated Windows Build #337
bot
8 Years Ago
Automated OSX Build #337
bot
8 Years Ago
Automated Linux Build #337
8 Years Ago
8 Years Ago
Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
bot
8 Years Ago
Automated Linux DS Build #335
bot
8 Years Ago
Automated Windows Build #335
bot
8 Years Ago
Automated OSX Build #335
bot
8 Years Ago
Automated Linux Build #335
8 Years Ago
Clear RopeManager before the materialsystem is gone (stops game hanging when closed)
bot
8 Years Ago
Automated Linux DS Build #334
bot
8 Years Ago
Automated Windows Build #334
bot
8 Years Ago
Automated OSX Build #334
bot
8 Years Ago
Automated Linux Build #334
8 Years Ago
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
bot
8 Years Ago
Automated Linux DS Build #333
bot
8 Years Ago
Automated Windows Build #333
bot
8 Years Ago
Automated Linux DS Build #332
8 Years Ago
▉▆█▉▅▅▇
bot
8 Years Ago
Automated Windows Build #332
bot
8 Years Ago
Automated OSX Build #332
bot
8 Years Ago
Automated Linux Build #332
8 Years Ago
* Added Player.AccountID * Merged animstate(pose parameters for players) stuff from upstream
bot
8 Years Ago
Automated Linux DS Build #331
bot
8 Years Ago
Automated Windows Build #331
bot
8 Years Ago
Automated OSX Build #331
bot
8 Years Ago
Automated Linux Build #331
8 Years Ago
FreeImage materials/textures now refcount properly Removed load-from-buffer code from FreeImage textures (it'd need a different approach to handle regeneration)
bot
8 Years Ago
Automated Linux DS Build #330
bot
8 Years Ago
Automated Windows Build #330