branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

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9 Years Ago
Automated Linux Build #342
9 Years Ago
Merge from /mcore
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9 Years Ago
Automated Linux DS Build #341
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9 Years Ago
Automated Windows Build #341
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9 Years Ago
Automated OSX Build #341
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9 Years Ago
Automated Linux Build #341
9 Years Ago
Added mat_requires_rt_alloc_first from upstream
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9 Years Ago
Automated Linux DS Build #340
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9 Years Ago
Automated Windows Build #340
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9 Years Ago
Automated OSX Build #340
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9 Years Ago
Automated Linux Build #340
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9 Years Ago
Automated Linux DS Build #339
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9 Years Ago
Automated Windows Build #339
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9 Years Ago
Automated Linux DS Build #338
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9 Years Ago
Automated Windows Build #338
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9 Years Ago
Automated Linux DS Build #337
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9 Years Ago
Automated Windows Build #337
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9 Years Ago
Automated OSX Build #337
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9 Years Ago
Automated Linux Build #337
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9 Years Ago
Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
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9 Years Ago
Automated Linux DS Build #335
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9 Years Ago
Automated Windows Build #335
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9 Years Ago
Automated OSX Build #335
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9 Years Ago
Automated Linux Build #335
9 Years Ago
Clear RopeManager before the materialsystem is gone (stops game hanging when closed)
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9 Years Ago
Automated Linux DS Build #334
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9 Years Ago
Automated Windows Build #334
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9 Years Ago
Automated OSX Build #334
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9 Years Ago
Automated Linux Build #334
9 Years Ago
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
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9 Years Ago
Automated Linux DS Build #333
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9 Years Ago
Automated Windows Build #333
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9 Years Ago
Automated Linux DS Build #332
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9 Years Ago
Automated Windows Build #332
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9 Years Ago
Automated OSX Build #332
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9 Years Ago
Automated Linux Build #332
9 Years Ago
* Added Player.AccountID * Merged animstate(pose parameters for players) stuff from upstream
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9 Years Ago
Automated Linux DS Build #331
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9 Years Ago
Automated Windows Build #331
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9 Years Ago
Automated OSX Build #331
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9 Years Ago
Automated Linux Build #331
9 Years Ago
FreeImage materials/textures now refcount properly Removed load-from-buffer code from FreeImage textures (it'd need a different approach to handle regeneration)
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9 Years Ago
Automated Linux DS Build #330
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9 Years Ago
Automated Windows Build #330