6,561 Commits over 2,983 Days - 0.09cph!
Automated Windows Build #364
Automated Linux DS Build #363
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
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Automated Linux DS Build #362
Automated Windows Build #362
Updated main menu backgrounds
Automated Linux DS Build #361
Automated Windows Build #361
Automated Linux Build #361
Update view origin, angles and directions for all views - fixes sprites not facing the correct direction in mirrors/water reflection
Automated Linux DS Build #360
Automated Windows Build #360
Automated Linux Build #360
Automated Windows Build #359
Automated Linux DS Build #359
Automated Linux Build #359
All debug spews are now processed in the main thread
ShaderSystem re-entrancy guard for debug spews no longer changes the order of the output
Automated Windows Build #358
Automated Linux DS Build #358
Automated Windows Build #357
Automated Linux DS Build #357
Automated Linux Build #357
Enable clip-planes when rendering C_FuncReflectiveGlass views
Automated Linux DS Build #356
Automated Windows Build #356
Automated Linux Build #356
Allow changes to gmod_mcore_test to take effect while in-game
Automated Linux DS Build #355
Automated Windows Build #355
Automated Linux Build #355
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
Automated Linux DS Build #354
Automated Windows Build #354
Automated Linux Build #354
* Marked dumpstringtables as a cheat
* Fixed 2 dumpstringtable* console commands being registered twice
Automated Linux DS Build #353
Automated Windows Build #353
Automated Linux Build #353
Enable clip planes for water reflection/refraction (stop addons from accidentally breaking them with render.EnableClipping)