branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
8 Years Ago
Automated Windows Build #364
bot
8 Years Ago
Automated Linux DS Build #363
8 Years Ago
8 Years Ago
8 Years Ago
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #362
bot
8 Years Ago
Automated Windows Build #362
8 Years Ago
Updated main menu backgrounds
bot
8 Years Ago
Automated Linux DS Build #361
bot
8 Years Ago
Automated Windows Build #361
bot
8 Years Ago
Automated OSX Build #361
bot
8 Years Ago
Automated Linux Build #361
8 Years Ago
Update view origin, angles and directions for all views - fixes sprites not facing the correct direction in mirrors/water reflection
bot
8 Years Ago
Automated Linux DS Build #360
bot
8 Years Ago
Automated Windows Build #360
bot
8 Years Ago
Automated Linux Build #360
bot
8 Years Ago
Automated Windows Build #359
bot
8 Years Ago
Automated Linux DS Build #359
bot
8 Years Ago
Automated OSX Build #359
bot
8 Years Ago
Automated Linux Build #359
8 Years Ago
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8 Years Ago
All debug spews are now processed in the main thread ShaderSystem re-entrancy guard for debug spews no longer changes the order of the output
bot
8 Years Ago
Automated Windows Build #358
bot
8 Years Ago
Automated Linux DS Build #358
bot
8 Years Ago
Automated Windows Build #357
bot
8 Years Ago
Automated Linux DS Build #357
bot
8 Years Ago
Automated OSX Build #357
bot
8 Years Ago
Automated Linux Build #357
8 Years Ago
Enable clip-planes when rendering C_FuncReflectiveGlass views
bot
8 Years Ago
Automated Linux DS Build #356
bot
8 Years Ago
Automated Windows Build #356
bot
8 Years Ago
Automated OSX Build #356
bot
8 Years Ago
Automated Linux Build #356
8 Years Ago
Allow changes to gmod_mcore_test to take effect while in-game
bot
8 Years Ago
Automated Linux DS Build #355
bot
8 Years Ago
Automated Windows Build #355
bot
8 Years Ago
Automated OSX Build #355
bot
8 Years Ago
Automated Linux Build #355
8 Years Ago
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
bot
8 Years Ago
Automated Linux DS Build #354
bot
8 Years Ago
Automated Windows Build #354
bot
8 Years Ago
Automated OSX Build #354
bot
8 Years Ago
Automated Linux Build #354
8 Years Ago
* Marked dumpstringtables as a cheat * Fixed 2 dumpstringtable* console commands being registered twice
bot
8 Years Ago
Automated Linux DS Build #353
bot
8 Years Ago
Automated Windows Build #353
bot
8 Years Ago
Automated OSX Build #353
bot
8 Years Ago
Automated Linux Build #353
8 Years Ago
Enable clip planes for water reflection/refraction (stop addons from accidentally breaking them with render.EnableClipping)