6,561 Commits over 2,983 Days - 0.09cph!
Don't load archived ConVars clientside when they are replicated (causes de-sync on servers with ConVars set to their default value)
Automated Linux DS Build #318
Automated Windows Build #318
Automated Linux Build #318
Fixed P2P packets sometimes being sent to the wrong packet handler/net channel
Removed all P2P-related code from Linux DS builds (doesn't do anything on windows, but it's there)
Automated Linux DS Build #317
Automated Windows Build #317
Automated Linux DS Build #316
Automated Windows Build #316
Automated Linux Build #316
HTTP() no longer leaks request references and doesn't crash if the Lua state is destroyed
Automated Linux DS Build #315
Automated Windows Build #315
Automated Linux Build #315
Improve lua-state-destruction handling for async callbacks: serverlist library, steamworks library
Automated Linux DS Build #314
Automated Windows Build #314
Automated Linux Build #314
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
Automated Linux DS Build #313
Automated Windows Build #313
Automated Linux DS Build #312
Automated Windows Build #312
Automated Linux Build #312
SQLite updated from 3.6.23.1 to 3.12.2
Automated Linux DS Build #311
Automated Windows Build #311
Removed auto generated files to fix the "1 file failed to pass validation" on Steam
Automated Linux DS Build #310
Automated Windows Build #310
Automated Linux DS Build #309
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Automated Windows Build #309
Automated Linux Build #309
Lua ConCommands use the managed ConVar system (and get deleted on d/c)
Receiving non-existant replicated ConVars no longer spams the console with ConVarRef errors
Automated Linux DS Build #308
Automated Windows Build #308
Automated Linux DS Build #307
Automated Windows Build #307
Automated Linux Build #307