6,561 Commits over 2,983 Days - 0.09cph!
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Automated Linux DS Build #306
Automated Windows Build #306
Automated Linux Build #306
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Automated Linux DS Build #305
Automated Windows Build #305
* More GitHub/lua changes
Automated Linux DS Build #304
Automated Windows Build #304
Automated Linux Build #304
Add sv_crazyphysics_wheels
Automated Linux DS Build #303
Automated Windows Build #303
Automated Linux Build #303
Fixed SWEPs not appearing in the weapon selection
Automated Linux DS Build #300
Automated Windows Build #300
Automated Linux DS Build #299
Automated Windows Build #299
Automated Linux Build #299
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
added app build scripts for prerelease branches
Automated Linux DS Build #298
Automated Windows Build #298
Automated Linux Build #298
Fixed prediction for PlayerButtonDown/PlayerButtonUp
Automated Linux DS Build #297
Automated Windows Build #297
Fixed Estonian language having Ethiopian flag.
Automated Linux DS Build #296
Automated Windows Build #296
Automated Linux Build #296
Automated Linux DS Build #295
Automated Windows Build #295
Automated Linux Build #295
Removed FCVAR_ARCHIVE from npc_height_adjust
Ground contact info for IK ents is now calculated serverside
Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs)
Added delta encoding for CUserCmd::Buttons
Automated Linux DS Build #294
Automated Windows Build #294