6,561 Commits over 2,983 Days - 0.09cph!
Automated Linux DS Build #224
Automated Windows Build #224
Automated Linux Build #224
Gamemodes within addons now have their 'entities' and 'content' directories mounted
Workshop Lua files are now treated as if they're in the base directory by error handling
Automated Linux DS Build #223
Automated Windows Build #223
Automated Linux Build #223
Fixed stack overpop when returning in certain places
Forced player simulation now increments command number & changes random seed
Added whereis console command to menu state, helps with checking if addons are overriding a specific file
Automated Linux DS Build #222
Automated Windows Build #222
Automated Linux Build #222
Parented entities now never become parted from their physics objects
Set sv_crazyphysics_vehicles back to 1 - it's good now
Automated Windows Build #221
Automated Linux DS Build #221
Automated Linux Build #221
Mount legacy addon with lower priority if it looks like it is supposed to be a game's content, not super impressive
Automated Windows Build #220
Automated Linux DS Build #220
Automated Linux Build #220
Fixed refcount issue when mounting a VPK multiple times
Automated Windows Build #219
Automated Linux Build #219
Don't remount GMAs on server disconnect. It really has to be faster
Automated Linux DS Build #218
Automated Windows Build #218
Automated Linux Build #218
Freeze movement of parented entities' physics objects so they don't fall out of the map
Automated Linux DS Build #217
Automated Windows Build #217
Automated Windows Build #216
Automated Linux DS Build #216
Automated Linux Build #216
Current game mounting clearly needed more testing. Disabled for now.
Automated Linux DS Build #215
Automated Windows Build #215
Automated Linux Build #215
Restrict current-game mounting to Windows for now
Automated Linux DS Build #214
Automated Windows Build #214
Automated Linux Build #214