branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

bot
9 Years Ago
Automated OSX Build #246
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9 Years Ago
Automated Linux Build #246
9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
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9 Years Ago
Automated Linux DS Build #245
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9 Years Ago
Automated Windows Build #245
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9 Years Ago
Automated OSX Build #245
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9 Years Ago
Automated Linux Build #245
9 Years Ago
Load "ServerBrowser" binary instead of "serverbrowser" Running the game on NTFS or other case-sensitive filesystems on OSX now works Fonts with capital letters in their file paths now load properly on Linux/OSX
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9 Years Ago
Automated Linux DS Build #244
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9 Years Ago
Automated Windows Build #244
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9 Years Ago
Automated OSX Build #244
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9 Years Ago
Automated Linux Build #244
9 Years Ago
Put DefaultFixedOutline font back to Lucida Console on windows Limited length of URL in JavaScript error prints Fixed alpha blending for Awesomium panels on OSX Added Entity:GetBaseVelocity() Added Entity:SnatchModelInstance( srcEntity ) Added clientside bindings for creating projected textures
bot
9 Years Ago
Automated Linux DS Build #243
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9 Years Ago
Automated Windows Build #243
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9 Years Ago
Automated OSX Build #243
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9 Years Ago
Automated Linux Build #243
9 Years Ago
Improved error message when patch materials have failed to load Cyclic entity parenting shouldn't crash the game any more
bot
9 Years Ago
Automated OSX Build #242
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9 Years Ago
Automated Linux DS Build #242
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9 Years Ago
Automated Windows Build #242
9 Years Ago
Fix vertical text alignment on spawnicon labels Tried to make console human-readable on OSX Fixed surface.GetTextSize on OSX OSX fonts can now be bold
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9 Years Ago
Automated Linux DS Build #241
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9 Years Ago
Automated Windows Build #241
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9 Years Ago
Automated OSX Build #241
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9 Years Ago
Automated Linux Build #241
9 Years Ago
Fixed a couple of compile errors for newer versions of clang Merged slightly improved OSX text rendering from upstream (needs improving, still terrible) OSX fonts are now registered for extended char range Fixed anti-aliased OSX fonts using pre-multiplied alpha
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9 Years Ago
Automated Linux DS Build #240
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9 Years Ago
Automated Windows Build #240
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9 Years Ago
Automated OSX Build #240
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9 Years Ago
Automated Linux Build #240
9 Years Ago
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds() * Fixed SetPos on prop_effect causing its angles to be reset * GitSync
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9 Years Ago
Automated Linux DS Build #239
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9 Years Ago
Automated Windows Build #239
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9 Years Ago
Automated OSX Build #239
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9 Years Ago
Automated Linux Build #239
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9 Years Ago
Automated Linux DS Build #238
9 Years Ago
Improved delta encoding of ragdoll bone positions/angles Set origin when creating propspawn/entity_remove effects to fix PAS issues
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9 Years Ago
Automated Windows Build #238
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9 Years Ago
Automated OSX Build #238
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9 Years Ago
Automated Linux Build #238
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
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9 Years Ago
Automated Linux DS Build #237
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9 Years Ago
Automated Windows Build #237
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9 Years Ago
Automated OSX Build #237
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9 Years Ago
Automated Linux Build #237
9 Years Ago
bad l-values, GCC was upset
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9 Years Ago
Automated Windows Build #236
9 Years Ago
Extract workshop addon fonts to their own directory separate to stock fonts Load workshop addon fonts with lower priority than stock fonts
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9 Years Ago
Automated Linux DS Build #235