branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

9 Years Ago
Added sv_maxusrcmdprocessticks_holdaim Removed potential for directory traversal in jpeg/screenshot
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9 Years Ago
Automated Linux DS Build #203
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9 Years Ago
Automated Windows Build #203
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9 Years Ago
Automated OSX Build #203
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9 Years Ago
Automated Linux Build #203
9 Years Ago
IsPathSafe() only outputs warnings with fs_tellmeyoursecrets set high Forced player simulation set to 2 fps minimum rather than a ConVar GitSync
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9 Years Ago
Automated Linux DS Build #202
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9 Years Ago
Automated Windows Build #202
9 Years Ago
UTF-8 output on Windows SRCDS console
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9 Years Ago
Automated Linux DS Build #201
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9 Years Ago
Automated Windows Build #201
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9 Years Ago
Automated OSX Build #201
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9 Years Ago
Automated Linux Build #201
9 Years Ago
sv_max_usercmd_future_ticks removed sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff) Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
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9 Years Ago
Automated Linux DS Build #200
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9 Years Ago
Automated Windows Build #200
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9 Years Ago
Automated OSX Build #200
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9 Years Ago
Automated Linux Build #200
9 Years Ago
CreateClientConVar is meant to be shared because of an old bug Fixed manual panel painting Fix typo 'Think' -> 'Tick'
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9 Years Ago
Automated Windows Build #199
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9 Years Ago
Automated Linux DS Build #199
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9 Years Ago
Automated OSX Build #199
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9 Years Ago
Automated Linux Build #199
9 Years Ago
Added some sanity checks when opening files Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
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9 Years Ago
Automated Linux DS Build #198
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9 Years Ago
Automated Windows Build #198
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9 Years Ago
Automated Linux Build #198
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9 Years Ago
Automated OSX Build #198
9 Years Ago
Disabled host_thread_mode ConVar - it always crashes when set AvatarImage elements no longer leak memory
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9 Years Ago
Automated Linux DS Build #197
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9 Years Ago
Automated Windows Build #197
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9 Years Ago
Automated OSX Build #197
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9 Years Ago
Automated Linux Build #197
9 Years Ago
Added game.MountGMA() Error models get reloaded after calling game.MountGMA FCVAR_LUA_CLIENT/FCVAR_LUA_SERVER now act more like other flags Added sv_hibernate_think & sv_hibernate_drop_bots ConVars
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9 Years Ago
Automated Linux DS Build #196
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9 Years Ago
Automated Windows Build #196
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9 Years Ago
Automated OSX Build #196
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9 Years Ago
Automated Linux Build #196
9 Years Ago
Virtual directory for mounted Workshop addons, lets us control the mount order Moved CreateClientConVar implementation to Lua UserInfo ConVars which are their default value now get networked to the server GMA files that a server makes you mount now get unmounted on disconnect
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9 Years Ago
Automated Linux DS Build #195
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9 Years Ago
Automated Windows Build #195
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9 Years Ago
Automated OSX Build #195
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9 Years Ago
Automated Linux Build #195
9 Years Ago
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods ConVars created with CreateConVar()/CreateClientConVar() now have their default value set Fixed memory leak in Lua-created ConVars
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9 Years Ago
Automated Linux DS Build #194
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9 Years Ago
Automated Windows Build #194
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9 Years Ago
Automated OSX Build #194
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9 Years Ago
Automated Linux Build #194
9 Years Ago
Renamed Awesomium:Stop() to Awesomium:StopLoading() VMatrix:__mul no longer crashes when given non-userdata values L4D2 DLC content is now mounted include() now passes any returned values from the loaded file added File:ReadLine()
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9 Years Ago
Automated Linux DS Build #193