8,596 Commits over 3,256 Days - 0.11cph!
This is windows only for now
Automated Linux Build #458
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Automated Linux DS Build #20
Automated Windows Build #20
Automated Linux Build #20
Automated Linux DS Build #457
Automated Windows Build #457
Automated Linux Build #457
AvatarImage fallback image is now always rendered at the correct size
Automatically named procedural textures now re-use names of previously removed textures (should stop "CUtlRBTree overflow!" when spamming AvatarImages/Awesomium)
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Automated Linux DS Build #456
Automated Windows Build #456
Automated Linux Build #456
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Automated Linux DS Build #454
Automated Windows Build #454
Automated Linux Build #454
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
Automated Linux DS Build #453
Automated Windows Build #453
Automated Linux Build #453
* Removed RPG from the game
* Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar
* GitSync
Automated Linux DS Build #452
Automated Windows Build #452
Automated Linux Build #452
Fixed a crash related to rope rendering
Automated Linux DS Build #451
Automated Windows Build #451
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Automated Linux DS Build #450
Automated Windows Build #450
Automated Linux Build #450
Player shadows no longer get clipped within the players' render bounds
Reverted upstream change that caused inactive weapons' shadows to draw in 3rd person mode
Automated Linux DS Build #449
Automated Windows Build #449
Automated Linux Build #449
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
Automated Linux DS Build #448
Automated Windows Build #448