8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #448
* Fixed PreCleanupMap not being called on client
Automated Linux DS Build #447
Automated Windows Build #447
Automated Linux Build #447
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
Automated Linux DS Build #446
Automated Windows Build #446
Automated Linux Build #446
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
Automated Linux DS Build #445
Automated Windows Build #445
Automated Linux Build #445
Fix mounting of gamemodes/*/content for gamemodes inside GMAs
Automated Linux DS Build #444
Automated Windows Build #444
Automated Linux Build #444
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Automated Linux DS Build #19
Automated Windows Build #19
Automated Linux Build #19
Automated Linux DS Build #443
Automated Windows Build #443
Automated Linux Build #443
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects
* Fixed an issue with DComboBox
* Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
Automated Linux DS Build #18
Automated Windows Build #18
Automated Linux Build #18
Automated Linux DS Build #442
Automated Windows Build #442
Automated Linux Build #442
Added missing semicolon in CImage::CloseImage
Automated Linux DS Build #441
Automated Windows Build #441
Automated Linux Build #441
Print BASS error code for every BASS_Init attempt
Automated Linux DS Build #17
Automated Windows Build #17