8,596 Commits over 3,256 Days - 0.11cph!
▌▄▇'▋ ▄▆▅▍ ▉▌▉ ▄▌▄▌▌█▊ █▉▉▄▌ █▋▉ █▉▇▄ ▄█▅▇▉ ▋▇▌█▅▍ ▋▇▌▆ █▊▍▊▄▇▇ ▆▇▄▋ ▅▍▄█ + ▋▊▉█▋▄▍ ██ ▅▉▉ ▆▇▊ ▌▋▄▅ ▆▌▉ ▍▆▋▋▅ ▋▇▋▉█▌▍▇▆
Automated Linux DS Build #431
Automated Windows Build #431
Automated Linux DS Build #430
Automated Windows Build #430
Automated Linux Build #430
▉▄▆▆▅▇▇ - █▇█▊▉▊ ▊▋▆▇▍ ▊▇█ ▌▄▌█▄█▌▇▊ ▊▇▍ ▉▍▄▅▊▊▄▆▊▇, ▊▍▊▄▄▇▄ ▅█▇▌█▋▄▇▌ ▅▌ █▅▋ ▋▇▉▅▊▋▄▋ ▇▉▄▌██▍▌ ▍█ ▉▆▉▆▍▅_▅▆▍▋
* ▌█▆▌▉▊▌ ▉▄_▍▇▉▍█▅▌▋▊.▆▊█ & ▄▅▇▌▌ ▅ ▉██▍█▋▆ ▍▌▆▅ ▆▌ ▉▇▋ ▄▅▄▇
* ▅▄▅▇▉▍▇ ▇▌▆▌ ▄▊█▇▅▉▍▍▋ ▊▉▆▉ ▊▇ █▄▄▆ ▅▆▌█ ▄█▇ ▄█ ██▍▄▉█▅▊▇▅▅ ▅▄▅▆ ▋▊▌▉▋▅▉
* ▆▇▉▅▉ ▅▅▇▌ ▌██▉▇▋█▊▄█▋▄ ▍▌▄▅▄▊▋█▊ ▋▇▇▌▅ ▉▉█▌ ▍█▄▇▆▊▉▊▌
Automated Linux DS Build #429
Automated Windows Build #429
Automated Linux Build #429
▋█▇▌▉▍▍ - ▆▆█ ▊▋▇▇▄▋▆ & ▉▆▆▆ ▄▇▍▍█▅▇▄▍▌ ▇▄▋▍▄
* ▆▄█▋▋▋▍ ▆▅▊ ▅▆▋▊_█▊▆▇▆▊▄ █▍▄▌ ▉▆▆ ▊▆_▋▉█▍█▅▅▉▉▉▅▄_▋▆ ▆▌ ▊▇ ▉▅▅▊▉ ▇▄ ▌▅▇▍ ▅█▊▊▌▍▊ ▌▋ ▅▆▉
* ▋▌▋█▍ ▊▋▌ ▍▍▌▊ █▅ ▅▄▄▍▊▄▋ ▉▇▄ ██▍ ▆▊▄▍▆
Automated Linux DS Build #428
Automated Windows Build #428
Automated Linux Build #428
* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc )
* Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc
Automated Linux DS Build #427
Automated Windows Build #427
Automated Linux DS Build #426
Automated Windows Build #426
Automated Linux Build #426
* Added CNavArea.__eq
! GitSync - TTT changes, panel cleanups
Automated Linux DS Build #425
Automated Windows Build #425
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Automated Linux DS Build #424
Automated Windows Build #424
▉▊▄▍▍▌▊ - ▄ "▌▌▉" █▋▍▌▆▉▆▄ ▆▉▅ ▅▊▆ ▌▍▊▍▌▊▊▌█
Automated Linux DS Build #423
Automated Windows Build #423
Automated Linux Build #423
* Fixed a crash when dynamic props are created too early
* Switched ClientLeafSystem from ushort to uint (from upstream)
Automated Linux DS Build #422
Automated Windows Build #422
Automated Linux Build #422
* Updated No Steam User error message with Steam Family View stuff
* Fixed RPG spamming sounds on first equip in multiplayer
* Renamed IMaterial:GetVector to IMaterial:GetVectorLinear
* Added IMaterial:GetVector that returns proper 'unclamped' values
Automated Linux DS Build #421
Automated Windows Build #421
Automated Linux Build #421
* Fixed 7 cases where weapons with NULL owner would crash the game
Automated Linux DS Build #420
Automated Windows Build #420