8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #243
Improved error message when patch materials have failed to load
Cyclic entity parenting shouldn't crash the game any more
Automated Linux DS Build #242
Automated Windows Build #242
Fix vertical text alignment on spawnicon labels
Tried to make console human-readable on OSX
Fixed surface.GetTextSize on OSX
OSX fonts can now be bold
Automated Linux DS Build #241
Automated Windows Build #241
Automated Linux Build #241
Fixed a couple of compile errors for newer versions of clang
Merged slightly improved OSX text rendering from upstream (needs improving, still terrible)
OSX fonts are now registered for extended char range
Fixed anti-aliased OSX fonts using pre-multiplied alpha
Automated Linux DS Build #240
Automated Windows Build #240
Automated Linux Build #240
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds()
* Fixed SetPos on prop_effect causing its angles to be reset
* GitSync
Automated Linux DS Build #239
Automated Windows Build #239
Automated Linux Build #239
Automated Linux DS Build #238
Improved delta encoding of ragdoll bone positions/angles
Set origin when creating propspawn/entity_remove effects to fix PAS issues
Automated Windows Build #238
Automated Linux Build #238
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
Automated Linux DS Build #237
Automated Windows Build #237
Automated Linux Build #237
bad l-values, GCC was upset
Automated Windows Build #236
Extract workshop addon fonts to their own directory separate to stock fonts
Load workshop addon fonts with lower priority than stock fonts
Automated Linux DS Build #235
Automated Windows Build #235
Automated Linux Build #235
Automated Linux DS Build #234
Automated Windows Build #234
Automated Linux Build #234
This was not meant to be committed
* CRecipientFilter.GetPlayers() will no longer return invalid players
Automated Linux DS Build #233
Automated Windows Build #233
Automated Linux Build #233
set footstep-side as predicted (non-networked), fixes funky clientside results
m_nWaterLevel now networks to all players
Entity:IsOnGround is now an alias of Entity:OnGround
( Fixed a bunch of animations that didn't work on non-local players )
Automated Linux DS Build #232
Automated Windows Build #232