8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #265
Added ents.FindInPVS, Entity:TestPVS, CUserCmd:IsForced
Changed max value of net_maxfragments from 1260 -> 1792 (max number of bytes that can actually be used for fragments atm)
Automated Linux DS Build #264
Automated Windows Build #264
Automated Linux DS Build #263
Automated Windows Build #263
Automated Linux Build #263
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode
Automated Linux DS Build #262
Automated Windows Build #262
Automated Linux DS Build #261
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Automated Windows Build #261
Automated Linux Build #261
Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Automated Linux DS Build #260
Automated Windows Build #260
Automated Linux Build #260
Automated Linux DS Build #259
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Automated Windows Build #259
Automated Linux DS Build #258
Automated Windows Build #258
Automated Linux DS Build #257
Automated Windows Build #257
Automated Linux Build #257
Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol
Unicode support for SetClipboardText
Fixed WorkshopDL updates for real this time
Automated Linux DS Build #256
Automated Windows Build #256
Automated Linux Build #256
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
Automated Linux DS Build #255
Automated Windows Build #255
Automated Linux Build #255
Automated Linux DS Build #254
Automated Windows Build #254
Automated Linux Build #254