8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #221
Automated Linux Build #221
Mount legacy addon with lower priority if it looks like it is supposed to be a game's content, not super impressive
Automated Windows Build #220
Automated Linux DS Build #220
Automated Linux Build #220
Fixed refcount issue when mounting a VPK multiple times
Automated Windows Build #219
Automated Linux Build #219
Don't remount GMAs on server disconnect. It really has to be faster
Automated Linux DS Build #218
Automated Windows Build #218
Automated Linux Build #218
Freeze movement of parented entities' physics objects so they don't fall out of the map
Automated Linux DS Build #217
Automated Windows Build #217
Automated Windows Build #216
Automated Linux DS Build #216
Automated Linux Build #216
Current game mounting clearly needed more testing. Disabled for now.
Automated Linux DS Build #215
Automated Windows Build #215
Automated Linux Build #215
Restrict current-game mounting to Windows for now
Automated Linux DS Build #214
Automated Windows Build #214
Automated Linux Build #214
Added sv_crazyphysics_vehicles, defaults to 0
Automated Linux DS Build #213
Automated Windows Build #213
Automated Linux Build #213
Closed caption dictionaries now be loaded from VPKs
Soundsystem doesn't forget about snd_mute_losefocus on level change
Automated Linux DS Build #212
Automated Windows Build #212
Automated Linux Build #212
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
Automated Linux DS Build #211
Automated Windows Build #211
Automated Linux Build #211
Invalidate sound cache on level change
Don't let airboats 'wheels' fall out of the level